About
EatAndesite is a Create add-on that does exactly what the name says: it lets you eat andesite, with the full vanilla eating animation, sound and crunch particles. Each bite costs a little hunger and gives a short dose of Slowness — because swallowing rock isn't good for you.
Requires Create (hard dependency) — install it alongside Create.
Install on both the client and the server. Create itself needs both sides too, so a Create pack already has you covered. Works in singleplayer out of the box.
Free to use in any modpack — public or private, no permission needed.
What it does
- Eat andesite — aim at open air and hold right-click for the normal ~1.6 s eat motion. When the bite finishes, one item is consumed (creative players keep theirs).
- Building is untouched — right-clicking a surface places andesite exactly like vanilla, no sneaking needed. Eating never gets in the way of building.
- There's a catch — every bite drains a little hunger and applies brief Slowness. It's a downside, not a food source.
- Fully configurable — you decide exactly which blocks and items are edible and how punishing (or generous) each bite is. Defaults are plain andesite and polished andesite.
For modpack makers
All behavior lives in config/eatandesite.json (generated on first launch). Plain JSON, editable in any text editor. Every value is range-checked on load, so a typo or out-of-range number can never crash the game — it's just clamped back into a safe range. The mod references zero Create classes: edible items are matched purely by their id string.
Default config
{
"enabled": true,
"edibleItems": [
"minecraft:andesite",
"minecraft:polished_andesite"
],
"hungerLossPoints": 1,
"slownessDurationTicks": 100,
"slownessAmplifier": 0,
"eatDurationTicks": 32,
"replaceBlockPlacement": false
}
Every key explained
enabled(defaulttrue) — master switch;falsemeans nothing is edible.edibleItems(default andesite + polished andesite) — which items/blocks are edible, asnamespace:path.nullfalls back to defaults.hungerLossPoints(default1, range0–20) — food points removed per bite (2 = one drumstick icon;1= half).0= no hunger cost.slownessDurationTicks(default100, range0–1,000,000) — Slowness length in ticks (20 = 1 s;100= 5 s).0disables Slowness.slownessAmplifier(default0, range0–255) — Slowness level (0= I,1= II, …).eatDurationTicks(default32, range1–72,000) — hold time to finish a bite (32≈ 1.6 s, like vanilla food).replaceBlockPlacement(defaultfalse) —false: placement stays vanilla, so right-click places and you eat by aiming at air or with sneak + right-click.true: inverts it, so right-click eats and sneak + right-click places. Non-block items are always eaten.
Tips for edibleItems
- Ids are case-insensitive; a missing namespace defaults to
minecraft(andesite==minecraft:andesite). - A Create pack will usually want the alloy:
"create:andesite_alloy". - List only plain items/blocks. Anything with its own use logic (potions, bows, tridents, milk buckets, existing food) keeps its own behavior and won't become andesite-food.
Reset — delete config/eatandesite.json and relaunch. A hand-edited file is loaded non-destructively: if it's malformed, the mod keeps your file intact rather than overwriting it.
Feedback
Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/HTkn94BXmA

