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Easy Model Entities

Turn Blockbench models into simple Minecraft entities without writing Java code.

File Details

easy_model_entities-fabric-1.20.1-1.3.0.jar

  • B
  • Jun 23, 2026
  • 416.39 KB
  • 5
  • 1.20.1
  • Fabric + 1

File Name

easy_model_entities-fabric-1.20.1-1.3.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:easy-model-entities-1539533:8308680"

Quilt

modImplementation "curse.maven:easy-model-entities-1539533:8308680"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog for Easy Model Entities 1.20.1

Note

This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.

1.3.0 (beta)

  • Added a stable API for mod integrations that lists all limits, types, and status codes.
  • Added a generated JSON file that documents these limits, types, and status codes per version.
  • Added a test that fails if the documented values and the actual code values no longer match.
  • Added an optional asset_fingerprint so resource packs can ship alternate model styles.
  • Added a migration hook to handle profiles from older schema_versions.
  • Improved server and client version matching to only report a mismatch when both sides are set and differ.

1.2.0 (beta)

  • Added read-only profile catalog API (listProfiles, listProfiles by body type, listProfileIds) for mod integrations.
  • Added still and custom example presets covering all body types, plus a fast-moving example.
  • Added case-insensitive bone name matching so Body, body, and BODY all resolve to body.
  • Fixed profile attributes max_health and follow_range not being applied to host entities.
  • Removed unused mixins.

1.1.0 (beta)

  • Fixed wrong UV mapping for some model parts.
  • Fixed wrong block placements.
  • Fixed rendering edge case with multiple texture definitions.
  • Added UV mapping record to define UV mapping for model parts in a more structured way.
  • Added ModelPartTypes enum to replace strings for model part names to avoid typos and errors.
  • Added Vec3f enum to replace unnamed float parameter for Vec3f types to avoid typos and errors.
  • Added additional model examples for different entity types.
  • Added automatic face culling and model optimization to improve performance.
  • Added better aquatic and ambient entity support.
  • Improved performance by pre-building and adding additional cache.
  • Improved example models and textures for better demonstration of features and capabilities.

1.0.0 (beta) 🚀

  • Initial release for Minecraft 1.20.1.