earthquake-1.5.0.jar
Curse Maven Snippet
What's new
# Earthquake Mod - The "Realism & Performance" Update
This major update focuses on making earthquakes feel visceral and terrifying while significantly improving server performance.
## 🚀 Performance Optimizations
* **Zero-Lag Surface Detection**: Replaced expensive block scanning with instant heightmap lookups.
* **Memory Optimization**: Drastically reduced object allocation during earthquakes to prevent lag spikes.
* **Config Control**: The `performanceMultiplier` and `maxBlockOperationsPerTick` config settings are now fully integrated, allowing you to tune the mod for your specific server hardware.
## 🌪️ Immersive Realism
* **Realistic Screen Shake**: Replaced the old "jittery" camera with a smooth, sine-wave based motion that simulates the ground rolling beneath you.
* **Widespread Effects**: Smoke and dust particles now rise from the cracks throughout the entire earthquake radius, creating a chaotic atmosphere.
* **Indoor Ambience**: Added falling dust particles from ceilings when you are indoors or underground.
* **Physical Disruption**: Earthquakes now physically push you around. Walking in a straight line during a high-intensity quake is now a challenge!
## ⚡ Gameplay Changes
* **Intensity Overhaul**: The intensity scale has been reworked. Intensity 1 is now significant (comparable to the old Intensity 10), and Intensity 20 is absolutely catastrophic.
* **Better Animal AI**: Animals now react realistically to tremors. They will stop their normal AI and run around in blind panic during an event.
* **Destruction**: Enhanced physics for toppling trees and ground cracks.
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