earthquake-1.5.0.jar
Curse Maven Snippet
What's new
1.5.0: Quake behavior and performance
Performance
- Replaced surface block scans with heightmap lookups.
- Reduced object allocation during earthquakes to help prevent lag spikes.
- Connected the
performanceMultiplierandmaxBlockOperationsPerTicksettings so you can tune the workload for your server.
Effects and gameplay
- Replaced jittery screen shake with smoother, sine-wave motion.
- Added smoke and dust rising from cracks across the quake radius, plus falling ceiling dust indoors and underground.
- Quakes now push players around, making movement harder at high intensity.
- Reworked the intensity scale. Intensity 1 is roughly as strong as the old intensity 10; intensity 20 causes much more severe destruction.
- Animals interrupt their normal behavior and run around in panic during a quake.
- Improved the physics for falling trees and ground cracks.
This mod has no additional files