Earthquake

Adds depth-focused earthquake effects with customizable commands that create deep vertical destruction up to 200 blocks deep.

File Details

earthquake-1.5.0.jar

  • R
  • Nov 22, 2025
  • 32.22 KB
  • 1.7K
  • 1.20.1
  • Forge

File Name

earthquake-1.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:earthquake-1303939:7250623")
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# Earthquake Mod - The "Realism & Performance" Update

This major update focuses on making earthquakes feel visceral and terrifying while significantly improving server performance.

## 🚀 Performance Optimizations
*   **Zero-Lag Surface Detection**: Replaced expensive block scanning with instant heightmap lookups.
*   **Memory Optimization**: Drastically reduced object allocation during earthquakes to prevent lag spikes.
*   **Config Control**: The `performanceMultiplier` and `maxBlockOperationsPerTick` config settings are now fully integrated, allowing you to tune the mod for your specific server hardware.

## 🌪️ Immersive Realism
*   **Realistic Screen Shake**: Replaced the old "jittery" camera with a smooth, sine-wave based motion that simulates the ground rolling beneath you.
*   **Widespread Effects**: Smoke and dust particles now rise from the cracks throughout the entire earthquake radius, creating a chaotic atmosphere.
*   **Indoor Ambience**: Added falling dust particles from ceilings when you are indoors or underground.
*   **Physical Disruption**: Earthquakes now physically push you around. Walking in a straight line during a high-intensity quake is now a challenge!

## ⚡ Gameplay Changes
*   **Intensity Overhaul**: The intensity scale has been reworked. Intensity 1 is now significant (comparable to the old Intensity 10), and Intensity 20 is absolutely catastrophic.
*   **Better Animal AI**: Animals now react realistically to tremors. They will stop their normal AI and run around in blind panic during an event.
*   **Destruction**: Enhanced physics for toppling trees and ground cracks.