dynamicwaters-13.0.1.jar
Curse Maven Snippet
What's new
Dynamic Waters 13.0.0
Mod Compatibility
Lithosphere: Fixed worlds appearing to get stuck during loading. River planning on Lithosphere's tall terrain is now significantly faster, reduced from over 16 minutes to around 2 minutes when creating a new world.
Larion and Lithosphere: The world loading screen now displays a note informing players that these worlds may take longer than usual to load.
Rivers
Fixed 3D rivers that ended unexpectedly. Near sea level, rivers that were supposed to flow into lakes could previously end on dry land because the lakes were never generated.
Fixed 3D rivers randomly starting or ending where four river regions meet.
Fixed 3D rivers being cut off when flowing into the deltas of large lowland rivers.
Fixed canyons generating with a smooth bank on one side and a straight vertical stone wall on the other.
Tributaries now gradually descend to the level of the wider river they join, a few blocks before the confluence. This prevents square walls of water from spilling directly into the main river.
Fixed streams running alongside wider rivers creating cascading water terraces down their banks.
Fixed steep streams spilling water sideways at every step. Also fixed sandy walls appearing where one stream joins another.
Lowland rivers now generate consistently regardless of the order in which chunks are loaded.
Performance
River planning is now several times faster, including on Tectonic.
Improved world startup performance: stronghold searches no longer generate river data thousands of blocks away.
Other
The mod is now licensed under MPL-2.0. Files adapted from TerraFirmaCraft retain their original EUPL-1.2 license (see THIRD_PARTY_NOTICES.md).
Source code: https://github.com/AdamNewGames/dynamicwaters-public
Note: River generation has changed in this version. For the best results, start a new world. In existing worlds, newly generated chunks may not align with rivers created by previous versions.
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