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Dungeon Totems

Totems of Undying that still save your life, but leave a curse behind: lost hearts, a zombie body, a rampage, a melon diet and more. Evokers drop them.
Weakness, Fatigue, Heartbreak, Blindness, Morphing, Zombification, Rage and Void.

Weakness, Fatigue, Heartbreak, Blindness, Morphing, Zombification, Rage and Void.

Description

This mod is designed specifically for the Dungeon Train modpack / mod, but can be used independently.

What it does

Dungeon Totems adds Totems of Undying that still save your life, but curse you for carrying them. Each one pops just like the vanilla totem: you stay alive on half a heart with Regeneration, Absorption and Fire Resistance (the Void, Feather and Boom Totems skip Fire Resistance).

                 Totem While held After it saves you
Totem of Weakness Totem of Weakness Weakness Weakness for 4 minutes
Totem of Fatigue Totem of Fatigue Mining Fatigue Mining Fatigue for 4 minutes
Totem of Heartbreak Totem of Heartbreak 3 fewer hearts 3 fewer hearts for 4 minutes
Totem of Hunger Totem of Hunger Hunger Hunger for 4 minutes
Totem of Slowness Totem of Slowness Slowness Slowness for 4 minutes
Totem of Rage Totem of Rage Hit something every 60 seconds, or take damage until you do Rage II for 5 minutes: every 40 seconds
Totem of Loneliness Totem of Loneliness Give a gift every 60 seconds, or take damage until you do Lonely II for 5 minutes: every 40 seconds
Totem of Pacifism Totem of Pacifism Hurt anything and it breaks, taking your life and giving it back Vow of Peace for 4 minutes
Totem of Melon Diet Totem of Melon Diet Eat anything but melon and it breaks, taking your life and giving it back Melon Diet for 10 minutes
Totem of Restraint Totem of Restraint Open a chest, barrel or ender chest and it breaks, taking your life and giving it back Restrained for 4 minutes
Totem of Breathlessness Totem of Breathlessness You lose air even on land, and start to drown Breathless for 4 minutes
Totem of Insomnia Totem of Insomnia Phantoms hunt you at night, and sometimes by day Insomnia for 4 minutes
Totem of Blindness Totem of Blindness Blindness for 30 seconds
Totem of Morphing Totem of Morphing For 30 seconds you become a random animal, with its size, speed, health, attacks and moves. Monsters leave you alone. See Morphing below
Totem of Zombification Totem of Zombification You become a zombie, and iron and snow golems hunt you. Get Weakness, then eat a golden apple within 10 minutes, like curing a zombie villager, or die
Void Totem Void Totem Only saves you from the void. It teleports you like a chorus fruit, onto ground near where you fell. In Dungeon Train it puts you back on the train
Feather Totem Feather Totem Only saves you from falling
Boom Totem Boom Totem Only saves you from explosions
Fire Totem Fire Totem Only saves you from fire and lava
  • Evokers drop them. An evoker drops one at random instead of the vanilla Totem of Undying. Its emeralds are unchanged.
  • Hold it in either hand. A vanilla totem in hand is used first.
  • Let go and it ends. A held curse comes off when you put the totem away. Rage and Loneliness stay for another minute.
  • After a save, a curse can't kill you. A broken rule, a missed timer or drowning on land leaves you on half a heart and starts that curse over. Curses from a save come back after you respawn.
  • Watch the border. Rage and Loneliness count down on their effect box's border, which flashes when time is up.
  • Melon means melon. Other food doesn't fill you while you're on the Melon Diet.
  • Milk won't save you. It doesn't lift the Morphed, Zombified or Rage curses.
  • Gifts. Trading with a villager, food a villager picks up, or a gift to a Player Mob all count for Loneliness.

Morphing

The Totem of Morphing turns you into one of 42 mobs, seen in third person. Where you die decides the pool:

  • On land or in the air: cows, pigs, sheep, chickens, rabbits, foxes, goats, llamas, pandas, polar bears, wolves, horses, donkeys, mules, cats, ocelots, mooshrooms, frogs, turtles, armadillos, camels, sniffers, snow golems, undead horses, iron golems, bees, parrots, bats and allays. Some are much rarer than others.
  • Underwater: cod, salmon, tropical fish, pufferfish, squid, glow squid, dolphins, axolotls and tadpoles. Water forms dry out on land.
  • In lava: a strider, which walks on lava, or a zombified piglin, whom other zombified piglins treat as one of the pack.

Each form moves and fights like its mob. Goats ram, iron golems throw, bees sting once, llamas spit and frogs eat small slimes with their tongue. Horses gallop and jump high, camels can't jump, and cats take no fall damage. Bees, parrots, bats and allays fly; chickens flutter down.

Right-click with an empty hand for the animal's own move: chickens lay eggs, armadillos roll into their shell, camels dash, cats sit, bats hang, frogs croak, sniffers dig up seeds, snow golems throw snowballs, turtles lay eggs on sand, parrots imitate, axolotls play dead, pufferfish puff up, squid ink and dolphins leap. Creepers keep away from a cat, a dolphin speeds up nearby swimmers, and a mooshroom can be milked for stew.

Setup

  • NeoForge 1.21.1.
  • Install it on both the server and every client. The client draws the morph forms.
  • No config. Datapacks can change which totems evokers drop (item tag dungeontotems:evoker_totems) and which animals you can turn into and how often (data map dungeontotems:morph_forms).
  • It only talks to your own game: the server tells nearby players when a totem pops or someone changes form. Nothing is sent anywhere else.

Licence

PolyForm Shield 1.0.0. Source: GitHub.

Dungeon Totems Team

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Ive been buiding games for over 15 years. Award winner game developer. Forbes 30 / 30.

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