
Weakness, Fatigue, Heartbreak, Blindness, Morphing, Zombification, Rage and Void.

A Heartbreak Totem pops just like the vanilla totem.

Heartbreak takes 2 of your hearts for 20 minutes.

Turn into a random animal for 30 seconds, with its size, speed and health.

Monsters leave you alone until you change back.

42 mobs to become, from chickens to iron golems. Die underwater and you become a fish.

Zombies treat you as one of them. Cure yourself within 10 minutes.

The only place to find them.

Each evoker drops a random one in place of the vanilla totem.

Hold one in either hand.

