dungeon-difficulty-addition-neoforge-2.4.0+1.21.1.jar
Curse Maven Snippet
What's new
New
- Gear Score: dungeon readiness is now one number: the average level of your armor and weapon (the weapon counts double). It decides both how much extra damage you take and how much less you deal in dungeons.
- Curios only count when they raise your score, so an old low-level ring never makes you weaker.
- Switching to food, blocks or a torch keeps your last weapon counted.
- Gear Score tab on the survival inventory. It only appears when readiness is enabled.
- Level 1 is now the item's base stats. Bonuses start at level 2. Existing items re-roll once at their current level.
- Improved Readiness/Gear Score damage penalty calculation.
Changes
scale_jewelryandscale_relicsnow turn everything for those items on or off together: worn stats, spell effects, cooldowns and tooltips./dda giverefuses items that can't be scaled, such as blocks.required_equipped_itemsis no longer used and can be removed from your config.
Fixes
- A broken
scaling.attributesregex now shows a clear error at startup instead of crashing every tick. - Items on a salvage anvil now drop if the display is killed or removed.
- Jewelry and relics are no longer scaled twice when their level changes.
- Fixed-level items with negative bonuses no longer re-roll every tick.
- Curios stat values are shown exactly, rounded to 2 decimals.
- JEI gem crafting links fixed.
- Better performance when scaling items.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

