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Dungeon Difficulty Additions

Add compatibility with RPG Series Jewelry and Relics and additional features to Dungeon Difficulty
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dungeon-difficulty-addition-neoforge-2.4.0+1.21.1.jar

File namedungeon-difficulty-addition-neoforge-2.4.0+1.21.1.jar
Uploader
Kawaii_MikiKawaii_Miki
Uploaded
Oct 24, 2026
Downloads
104
Size
262.7 KB
Mod Loaders
NeoForge
File ID
9309044
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:dungeon-difficulty-additions-1659652:9309044"

Learn more about Curse Maven

What's new

New

  • Gear Score: dungeon readiness is now one number: the average level of your armor and weapon (the weapon counts double). It decides both how much extra damage you take and how much less you deal in dungeons.
  • Curios only count when they raise your score, so an old low-level ring never makes you weaker.
  • Switching to food, blocks or a torch keeps your last weapon counted.
  • Gear Score tab on the survival inventory. It only appears when readiness is enabled.
  • Level 1 is now the item's base stats. Bonuses start at level 2. Existing items re-roll once at their current level.
  • Improved Readiness/Gear Score damage penalty calculation.

Changes

  • scale_jewelry and scale_relics now turn everything for those items on or off together: worn stats, spell effects, cooldowns and tooltips.
  • /dda give refuses items that can't be scaled, such as blocks.
  • required_equipped_items is no longer used and can be removed from your config.

Fixes

  • A broken scaling.attributes regex now shows a clear error at startup instead of crashing every tick.
  • Items on a salvage anvil now drop if the display is killed or removed.
  • Jewelry and relics are no longer scaled twice when their level changes.
  • Fixed-level items with negative bonuses no longer re-roll every tick.
  • Curios stat values are shown exactly, rounded to 2 decimals.
  • JEI gem crafting links fixed.
  • Better performance when scaling items.

This mod has no additional files