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Draw it!

Change the texture of everything that moves and doesn't move in real time!
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draw-it-1.1.0.jar

File namedraw-it-1.1.0.jar
Uploader
XakirXakir
Uploaded
Nov 7, 2026
Downloads
17
Size
1.7 MB
Mod Loaders
ForgeNeoForge
File ID
9493450
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Forge

implementation "curse.maven:draw-it-1778489:9493450"

NeoForge

implementation "curse.maven:draw-it-1778489:9493450"

Learn more about Curse Maven

What's new

  • Block properties (⋯ menu of your own block):
    • Light 0-15: the block, its stairs and slab light up the area.
    • Glass: see-through pixels blend like stained glass; light and the sky pass through.
    • Stairs, slab, wall and fence from the same texture, in the creative tab right after the block. Walls and fences join like the game's.
    • Connect blocks of a kind: the frame of the texture stays only on the edges of a group, so a wall of these blocks reads as one panel.
  • Layers: alpha lock (brush, fill and shapes recolour only what is painted) and blend modes (multiply, screen, overlay, add, darken, lighten).
  • Selection: rotate by any angle with clean pixels (no blur) and scale; turn by 90° and flip.
  • Text tool (F): pixel text in a tiny 3x5 font or the game's font, double size, shadow and outline.
  • Picture to pixels (⋯ menu): a photo, screenshot or layer turned into pixel art with N colours, its own, the texture's or a taken palette, with optional dithering.
  • Item templates in Base: sword, pickaxe, axe, shovel, ingot, gem, potion and fruit in any colour.
  • Steps: every action listed by name; click one to go back to it (Ctrl+H, or right-click undo/redo).
  • Project files: save a texture with all layers and frames as .drawit; drop it into the window to open it.
  • Library: "More for the picked" applies a palette or colour correction to many textures at once (Ctrl+Z takes it back), saves project files, builds a resource pack or exports them as mod blocks.
  • Open a resource pack (⋯ menu, or drop its zip or folder into the window): its block and item textures go into the library (HD and animated too) and show in the game; build it again as a copy of the pack with your changes.
  • Only this mob (⋯ menu of a mob): a texture for the mobs with one name tag; others of their kind stay as they are.

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