draw-it-1.1.0.jar
Curse Maven Snippet
What's new
- Block properties (⋯ menu of your own block):
- Light 0-15: the block, its stairs and slab light up the area.
- Glass: see-through pixels blend like stained glass; light and the sky pass through.
- Stairs, slab, wall and fence from the same texture, in the creative tab right after the block. Walls and fences join like the game's.
- Connect blocks of a kind: the frame of the texture stays only on the edges of a group, so a wall of these blocks reads as one panel.
- Layers: alpha lock (brush, fill and shapes recolour only what is painted) and blend modes (multiply, screen, overlay, add, darken, lighten).
- Selection: rotate by any angle with clean pixels (no blur) and scale; turn by 90° and flip.
- Text tool (F): pixel text in a tiny 3x5 font or the game's font, double size, shadow and outline.
- Picture to pixels (⋯ menu): a photo, screenshot or layer turned into pixel art with N colours, its own, the texture's or a taken palette, with optional dithering.
- Item templates in Base: sword, pickaxe, axe, shovel, ingot, gem, potion and fruit in any colour.
- Steps: every action listed by name; click one to go back to it (Ctrl+H, or right-click undo/redo).
- Project files: save a texture with all layers and frames as .drawit; drop it into the window to open it.
- Library: "More for the picked" applies a palette or colour correction to many textures at once (Ctrl+Z takes it back), saves project files, builds a resource pack or exports them as mod blocks.
- Open a resource pack (⋯ menu, or drop its zip or folder into the window): its block and item textures go into the library (HD and animated too) and show in the game; build it again as a copy of the pack with your changes.
- Only this mob (⋯ menu of a mob): a texture for the mobs with one name tag; others of their kind stay as they are.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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