Dragon Block: Tenkaichi

Dragon Block: Tenkaichi is a fan-made mod made with Claude in the world of Dragon Ball by Akira Toriyama. Not affiliated with Bird Studio, Shueisha, Toei Animation or Bandai Namco.
Back to Files

dragon-block-tenkaichi-0.1.0-26.3-neoforge.jar

File namedragon-block-tenkaichi-0.1.0-26.3-neoforge.jar
Uploader
Sh4d0wJ0J0Sh4d0wJ0J0
Uploaded
Oct 12, 2026
Downloads
10
Size
2.3 MB
Mod Loaders
NeoForge
File ID
9147250
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:dragon-block-tenkaichi-1741366:9147250"

Learn more about Curse Maven

What's new

Dragon Block: Tenkaichi 0.1.0

First public release for Minecraft Java 26.3, available for Fabric and NeoForge.

Added

Character creation

  • Character creator with a live 3D preview (rotate and zoom), three tabs and a random button; it opens automatically on first join.
  • 10 playable races: Saiyan, Half-Saiyan, Human, Namekian, Frieza Race, Majin, Android, Bio-Android, Kaioshin and Demon Realm Race.
  • Each race has its own stat affinities, starting bonuses and racial passives:
    • Saiyan: full Zenkai, Battle Hunger (more martial arts growth against strong opponents) and a tail.
    • Half-Saiyan: reduced Zenkai and Hidden Potential (more damage at low health).
    • Human: faster training and technique mastery, cheaper Ki techniques.
    • Namekian: Ki-powered regeneration out of combat and longer melee reach.
    • Frieza Race: survives without air and is immune to freezing.
    • Majin: regeneration even in combat, an elastic body (less knockback and fall damage) and absorption on kills.
    • Android: no training fatigue, double Ki regeneration, cannot be sensed by enemies from afar.
    • Bio-Android: regeneration, absorption and Zenkai.
    • Kaioshin: stronger Ki techniques and cheaper Ki use.
    • Demon Realm Race: Demonic Rage at low health and Ki recovery from melee hits.
  • Race-specific looks:
    • Namekian antennae and ears.
    • A Frieza Race design based on the first form: white bio-armor, colored gems, dark horns and a thick tail.
    • A Bio-Android design in the style of an imperfect bio-android, with a spotted body, black crest, carapace, back wings and a stinger tail.
    • A Majin head antenna, Android ear pieces, Kaioshin earrings and Demon horns.
  • High-resolution procedural skins (128×128) with shading, detailed faces and 3D clothing layers.
  • Appearance options:
    • presentation, height, build, skin color, eyes, eyebrows, expression, voice, aura color and feature color;
    • 7 hairstyles and 4 outfits (martial arts gi, battle armor, casual, natural);
    • a Saiyan tail toggle;
    • the option to keep your own Minecraft skin.

Stats and progression

  • 12 stats, Training Points, Battle Power and a stat cap that grows with Potential.
  • Training with practice per stat, fatigue, diminishing returns and anti-farming combat rewards.
  • Zenkai boosts after surviving near-death fights against stronger enemies.

Combat

  • Melee combos, contextual heavy attacks (launcher, smash, rush, guard break), counters and melee clashes.
  • Directional guard, perfect block, dodge with invulnerability frames, vanish and teleport behind the target, dash and air recovery.
  • Lock-on with target switching.
  • Hit-stop, camera shake and impact effects.
  • A combo breaker: after three consecutive hits from a creature you briefly cannot be stunned again.
  • First-person combat: both fists are visible in combat stance, with guard, alternating punches and uppercuts.

Flight

  • Hover, normal and supersonic flight with inertia, sonic booms and shockwave landings.

Ki

  • Ki charging, regeneration and exhaustion.
  • A smooth 3D aura with four graphics quality levels.
  • Ki Blast with homing.
  • Kamehameha:
    • iconic charging pose in third and first person;
    • aimable while firing, always blue;
    • carves a trench through the terrain.
  • Beam Clash with a rhythm-based push mechanic.
  • Environmental destruction with four modes: off, visual, real, regenerating.

Transformations

  • Data-driven forms loaded from datapacks.
  • Super Saiyan, unlocked through rage, with mastery and Ki drain.
  • Transformation cutscenes chosen per form:
    • Super Saiyan: a dramatic awakening with lightning strikes, a cracking ground, floating rocks, flickering hair, a scream and a golden aura pillar.
    • Raider rage: its own dark variant.
    • Future forms: a default power-up sequence.

Characters

  • Martial Arts Master: teaches through meditation, Ki control, sparring and dodge drills, and teaches the Kamehameha.
  • Saiyan Raider: an enemy with combo, guard, volley, cannon and dodge behaviors and an enraged second phase.

Interface

  • Fully custom interface with themed panels, buttons, sliders and backgrounds.
  • New HUD:
    • character portrait and Battle Power;
    • health, Ki, stamina and food gauges, plus armor;
    • technique icons and a lock-on reticle.
  • The vanilla hearts, food and armor bars are hidden while playing a character.
  • Character menu with stats, techniques, forms and settings; a training screen.

Effects, audio and items

  • Custom particles for hits, guards, dodges, auras, transformations, the Kamehameha charge and beam, explosions, clashes, lightning and rocks.
  • 36 original synthesized sound effects.
  • Senzu Bean, Master and Saiyan Raider spawn eggs, and a creative tab.

Other

  • English and Italian translations.
  • Common and client configuration files with automatic migration.
  • Commands under /tenkaichi:
    • stats, setstat (including setstat <player> all <value>), givetp, reset, unlockform, learn, restore, reload.

Default controls

Key Action
R (hold) Charge Ki (during a Beam Clash: pulse on the beat)
G Toggle flight (Space up, Shift down, Sprint for supersonic)
H Combat stance (left click: combo, hold: heavy attack, right click: guard)
Left Alt Dodge / vanish behind the locked target
Z Dash
J / K Lock on / next target
V / B Transform / power down
X, C, N, M Technique slots 1–4 (hold to charge beams)
U Character menu

All keys can be changed in the Minecraft controls menu.

This mod has no additional files