dragon-block-tenkaichi-0.1.0-26.3-neoforge.jar
Curse Maven Snippet
What's new
Dragon Block: Tenkaichi 0.1.0
First public release for Minecraft Java 26.3, available for Fabric and NeoForge.
Added
Character creation
- Character creator with a live 3D preview (rotate and zoom), three tabs and a random button; it opens automatically on first join.
- 10 playable races: Saiyan, Half-Saiyan, Human, Namekian, Frieza Race, Majin, Android, Bio-Android, Kaioshin and Demon Realm Race.
- Each race has its own stat affinities, starting bonuses and racial passives:
- Saiyan: full Zenkai, Battle Hunger (more martial arts growth against strong opponents) and a tail.
- Half-Saiyan: reduced Zenkai and Hidden Potential (more damage at low health).
- Human: faster training and technique mastery, cheaper Ki techniques.
- Namekian: Ki-powered regeneration out of combat and longer melee reach.
- Frieza Race: survives without air and is immune to freezing.
- Majin: regeneration even in combat, an elastic body (less knockback and fall damage) and absorption on kills.
- Android: no training fatigue, double Ki regeneration, cannot be sensed by enemies from afar.
- Bio-Android: regeneration, absorption and Zenkai.
- Kaioshin: stronger Ki techniques and cheaper Ki use.
- Demon Realm Race: Demonic Rage at low health and Ki recovery from melee hits.
- Race-specific looks:
- Namekian antennae and ears.
- A Frieza Race design based on the first form: white bio-armor, colored gems, dark horns and a thick tail.
- A Bio-Android design in the style of an imperfect bio-android, with a spotted body, black crest, carapace, back wings and a stinger tail.
- A Majin head antenna, Android ear pieces, Kaioshin earrings and Demon horns.
- High-resolution procedural skins (128×128) with shading, detailed faces and 3D clothing layers.
- Appearance options:
- presentation, height, build, skin color, eyes, eyebrows, expression, voice, aura color and feature color;
- 7 hairstyles and 4 outfits (martial arts gi, battle armor, casual, natural);
- a Saiyan tail toggle;
- the option to keep your own Minecraft skin.
Stats and progression
- 12 stats, Training Points, Battle Power and a stat cap that grows with Potential.
- Training with practice per stat, fatigue, diminishing returns and anti-farming combat rewards.
- Zenkai boosts after surviving near-death fights against stronger enemies.
Combat
- Melee combos, contextual heavy attacks (launcher, smash, rush, guard break), counters and melee clashes.
- Directional guard, perfect block, dodge with invulnerability frames, vanish and teleport behind the target, dash and air recovery.
- Lock-on with target switching.
- Hit-stop, camera shake and impact effects.
- A combo breaker: after three consecutive hits from a creature you briefly cannot be stunned again.
- First-person combat: both fists are visible in combat stance, with guard, alternating punches and uppercuts.
Flight
- Hover, normal and supersonic flight with inertia, sonic booms and shockwave landings.
Ki
- Ki charging, regeneration and exhaustion.
- A smooth 3D aura with four graphics quality levels.
- Ki Blast with homing.
- Kamehameha:
- iconic charging pose in third and first person;
- aimable while firing, always blue;
- carves a trench through the terrain.
- Beam Clash with a rhythm-based push mechanic.
- Environmental destruction with four modes: off, visual, real, regenerating.
Transformations
- Data-driven forms loaded from datapacks.
- Super Saiyan, unlocked through rage, with mastery and Ki drain.
- Transformation cutscenes chosen per form:
- Super Saiyan: a dramatic awakening with lightning strikes, a cracking ground, floating rocks, flickering hair, a scream and a golden aura pillar.
- Raider rage: its own dark variant.
- Future forms: a default power-up sequence.
Characters
- Martial Arts Master: teaches through meditation, Ki control, sparring and dodge drills, and teaches the Kamehameha.
- Saiyan Raider: an enemy with combo, guard, volley, cannon and dodge behaviors and an enraged second phase.
Interface
- Fully custom interface with themed panels, buttons, sliders and backgrounds.
- New HUD:
- character portrait and Battle Power;
- health, Ki, stamina and food gauges, plus armor;
- technique icons and a lock-on reticle.
- The vanilla hearts, food and armor bars are hidden while playing a character.
- Character menu with stats, techniques, forms and settings; a training screen.
Effects, audio and items
- Custom particles for hits, guards, dodges, auras, transformations, the Kamehameha charge and beam, explosions, clashes, lightning and rocks.
- 36 original synthesized sound effects.
- Senzu Bean, Master and Saiyan Raider spawn eggs, and a creative tab.
Other
- English and Italian translations.
- Common and client configuration files with automatic migration.
- Commands under
/tenkaichi:stats,setstat(includingsetstat <player> all <value>),givetp,reset,unlockform,learn,restore,reload.
Default controls
| Key | Action |
|---|---|
| R (hold) | Charge Ki (during a Beam Clash: pulse on the beat) |
| G | Toggle flight (Space up, Shift down, Sprint for supersonic) |
| H | Combat stance (left click: combo, hold: heavy attack, right click: guard) |
| Left Alt | Dodge / vanish behind the locked target |
| Z | Dash |
| J / K | Lock on / next target |
| V / B | Transform / power down |
| X, C, N, M | Technique slots 1–4 (hold to charge beams) |
| U | Character menu |
All keys can be changed in the Minecraft controls menu.
This mod has no additional files