DotStats
DotStats is a customizable Minecraft RPG stat and character progression mod that adds player stats, XP-based leveling, and stat points to help you build your character your way.
DotStats was created because I wanted a simple RPG stat system where leveling up actually makes your character stronger — without forcing stats to act as equipment requirements or locking you into a specific class or playstyle.
Whether you're creating an RPG modpack, an adventure server, or simply want more character progression in your Minecraft world, DotStats (will be) designed to be easy to customize and integrate with other systems.
⭐ Features
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6 RPG stats: Strength, Dexterity, Vitality, Intelligence, Wisdom, and Luck
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Custom player XP system
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Level-based stat points
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Progressive XP requirements for higher levels
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Entity-based XP rewards based on the entity's maximum health
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Support for custom XP rewards for major bosses
📊 Stats
⚔️ Strength
Improves physical combat power, including melee and projectile damage.
Gain per level: +0.5 melee damage/point (vanilla attack-damage attribute) and +0.5 projectile damage/point (arrows, via mixin)
Maximum: No cap
🏃 Dexterity
Improves movement speed and attack speed.
Gain per level: +1% movement speed/point, +1% attack speed/point
Maximum: No cap
❤️ Vitality
Improves health, armor, and armor toughness.
Gain per level: +2 max health/point, +0.5 armor/point, +0.2 armor toughness/point
Maximum: No cap
🧠 Intelligence
Improves your character's ability to interact with certain systems such as trading.
Gain per level: -1% villager/wandering-trader prices/point
Maximum: (capped at -80%)
✨ Wisdom
Improves systems such as enchanting and can later be used for magic-related progression.
Gain per level: -1.5% enchanting-table level cost/point
Maximum: (capped at -75%)
🍀 Luck
Improves your chances of receiving additional loot and obtaining better loot quality.
Gain per level: +2% chance/point to duplicate each drop from a kill; multiplied by (lootingLevel + 1) if your weapon has Looting
Maximum: No cap (but no reason to go beyond 50 points in this)
📈 Experience & Leveling
Players gain their own experience through gameplay.
By default, normal entities provide XP based on their maximum health, while major bosses can have their own manually defined XP rewards.
The amount of XP required for each level progressively increases, making higher levels increasingly difficult to obtain.
Starting XP requirement: 100XP
Maximum level: No maximum level
🔧 Designed for Modpacks
DotStats is intended to be a foundation that other RPG systems can build upon in the futur.
the idea is to be used alongside systems such as:
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Races
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Classes
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Jobs
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Skill trees
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Talents
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Abilities
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Magic
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Custom gear
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Bosses
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Dimensions
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Custom progression systems
More integration features and API functionality are planned so that mod developers and modpack creators can use DotStats as a central character progression system.
🛠️ Customization
DotStats is designed with customization in mind. Values such as stat progression, XP requirements, caps, and other gameplay settings will be adjusted as the mod develops.
This allows modpack creators to balance DotStats around their own progression system rather than having to follow a fixed RPG design.
📜 Credits & Usage
Using DotStats in your modpack or project? ❤️
You're absolutely welcome to use DotStats in your modpack, server, or project!
I'd really appreciate it if you could credit me, DotFox, as the creator of DotStats and, if possible, include a link back to the DotStats CurseForge page.
It helps people discover the mod and supports the continued development of the project. Thank you! ❤️
🚀 Future Plans
DotStats is still being developed, and more features are planned.
Possible future additions include:
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🔌 Public API for mod and script integration
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🔋 Stamina systems
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⚔️ Ability integration
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🔮 Magic-related stat functionality
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🧬 Race/class/job integration
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⚙️ configuration options
If you have suggestions, encounter a problem, or want to use DotStats with another mod, feel free to let me know!
NOTE!: use Fabric API version 0.92.2+1.20.1

