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DotDifficultys

A customizable RPG difficulty system where every player can choose their own difficulty, with unique risk/reward modifiers, one-life modes, and massive stat progression rewards.

DotDifficulties

DotDifficulties is a customizable Minecraft difficulty and risk/reward system that lets every player choose their own difficulty, even when playing together on the same server.

Instead of forcing an entire server to use one difficulty, DotDifficulties allows each player to choose how much risk they are willing to take. Higher difficulties can make progression harder, but reward brave players with increased stat point gains and better loot opportunities.

⚔️ Difficulty Levels

🟢 Easy

A forgiving difficulty for players who want a more relaxed experience.

  • 0.7× XP gain

  • 0.5× drop luck

  • 0.5× damage taken

  • Normal number of lives

  • Normal stat point gain


⚪ Normal

The standard experience and baseline for all difficulty modifiers.

  • 1× XP gain

  • 1× drop luck

  • 1× damage taken

  • Normal number of lives

  • Normal stat point gain


🔴 Hard

For players who want more difficult combat while receiving better progression rewards.

  • 1.5× XP gain

  • 2× drop luck

  • 2× damage taken

  • Normal number of lives

  • Normal stat point gain


💀 Hardcore

One life, with otherwise standard progression.

  • 1× XP gain

  • 1× drop luck

  • 1× damage taken

  • One life

  • 3× stat points per level

The risk of losing your character is rewarded with significantly faster stat progression.


☠️ Nightmare

A brutal one-life difficulty designed for players who want a serious challenge.

  • 0.5× XP gain

  • 0.5× drop luck

  • 3× damage taken

  • One life

  • 7× stat points per level

XP and loot become much harder to obtain, but surviving allows your character to grow considerably faster through stat points.


🩸 Despair

A hidden difficulty for those willing to push the system to its limits.

Despair is not shown normally and must be discovered.

  • 0.01× XP gain

  • 0.1× drop luck

  • 5× damage taken

  • One life

  • 25× stat points per level

Despair is intended to be an extreme risk/reward choice where progression through normal XP becomes almost nonexistent, while surviving provides an enormous amount of stat progression.

🎲 Difficulty Is Your Choice

DotDifficulties is designed around the idea that difficulty should be a choice, not a restriction.

A group of players can play together while choosing different difficulties for themselves. One player might choose Easy and focus on exploration, while another chooses Nightmare because they want the increased stat progression.

Your difficulty can also interact with other progression systems, such as races, stats, skills, loot, bosses, and future Dot mods.

🧬 Future Integration

DotDifficulties is designed to work as a foundation for larger RPG systems.

Planned or possible integrations include:

 

  • Race selection and race rarity

  • Loot systems

  • Boss progression

  • Skill systems

  • Custom RPG progression

  • Other Dot mods

  • API-based integrations for mod developers

📌 Important

The current difficulty values are a starting balance and may change as the mod is tested.

The goal is not simply to make higher difficulties harder. Each difficulty should provide its own risk/reward trade-off and offer a different way to experience an RPG modpack.

❤️ Credits

If you use DotDifficulties in your modpack, server, or project, you're absolutely welcome to do so!

I'd really appreciate it if you could credit DotFox as the creator of DotDifficulties and, if possible, link back to the CurseForge project page.

Thank you for using the mod and supporting its development! ❤️

NOTE! : Fabric API version 0.92.2+1.20.1 is needed

The DotDifficultys Team

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