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Arachnid Rancher

Veggie Loving Adorable Friends! Now with Aggro!
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ArachnidRancher1.4.jar

File nameArachnidRancher1.4.jar
Uploader
TillaSirenTillaSiren
Uploaded
Oct 15, 2021
Downloads
205.3K
Size
290.2 KB
Mod Loaders
Forge
File ID
3491493
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:domestic-spiders-528391:3491493")

Learn more about Curse Maven

What's new

Ok here we go this is a BIG ONE, well bigger for me then you.

  • A lot of behind the scenes changes that should make new variants easier, as well as possibly just making things run a bit smoother.
  • New Following spider system implemented, you can now right click on one of your combat breed spiders and they will start to follow you! (Behind the scenes detail here, this is the game respawning the mob and spawning a new one with the same health, so things like nametags, simply will not transfer. As is I do not know a method around this)
  • As you might guess by the previous bullet point yes, I used the term combat breed. These are MOSTLY new, this is the term I will be using for any variety of domestic spider that is primarily designed to fight for you, their devoted owner. Currently this category includes the Bone Spider, Blaze Spider and Zombie Spider (and yes those last two are entirely new, don't let anyone saw I don't check comments)
  • The Blaze spider was added, a nether based breed taking heavy inspiration (and texture colors) from the blaze from the nether.
  • The Zombie spider was added, a new breed of spider created cause honestly... I couldn't have one for a skeleton and not a zombie right? 
  • The Bone spider received a following version to match with the other two new combatant breeds, this means now you will be able to order your spider to follow you instead of having to carry a bone.
  • Added Text on Spider conversion to a new variant, this only applies to turning an adult domestic spider into any of the other variants. Saddles spiders are excluded from this, and as prior any variant other then saddled is non reversible.
  • Added Health consistency, that's right now the health should remain the same between all conversions. However all the spiders now have a method of healing excluding spiderlings... in regards to spiderlings who get hurt... how dare you let them get hurt? you monster!

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