File Details
DoggyTalentsNext-1.20.1-1.19.0.jar
- R
- Feb 26, 2026
- 10.76 MB
- 281.8K
- 1.20.1+1
- Forge
File Name
DoggyTalentsNext-1.20.1-1.19.0.jar
Supported Versions
- 1.20.1
- 1.20
Curse Maven Snippet
Doggy Talents Next - Changelog
Update List Key
(+) A new feature
(-) A removed feature
(#) A changed feature
(*) A bug fix
(/) Other
**1.19.0 - 23th February 2026**
First update of 2026.
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Dog Walk Animation overhaul!
+ Dogs now have not just a dedicated walk animation, but also a galloping animation.
+ When the dog's speed goes above a threshold for a certain amount of time, the walk animation
smoothly transitions into the galloping animation.
+ The animation transition from between Standby, Walk, and Run is smoothed out to ensure minimal stuttering.
+ Centrifugal Banking: When galloping and taking a sharp turn, the dog will
naturally lean and bank with inertia. The more aggressively they turn, the deeper the lean!
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DogAnimations is now Data-Driven
+ Implemented Dedicated animation format
+ Created Blockbench plugin for exporting/importing.
+ DTN now loads animation from resource.
+ This allows modification of the animation via resourcepacks.
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DogModels is now Data-Driven!
+ Implemented Dedicated model format
+ Created Blockbench plugin for exporting/importing.
+ DTN now also loads its model from resource.
+ A dedicated mod is no longer required for addons that provide custom models.
+ Any DTN addons with custom models can now be implemented with a resource pack.
They will be automatically compatible with every Minecraft version as long as DTN (1.19.0+)
supports it.
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