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Doggy Talents Next

The Art of Minecraft Wolf

File Details

DoggyTalentsNext-1.21.10-1.18.64.jar

  • R
  • Dec 7, 2025
  • 10.99 MB
  • 1.9K
  • 1.21.10
  • NeoForge

File Name

DoggyTalentsNext-1.21.10-1.18.64.jar

Supported Versions

  • 1.21.10

Curse Maven Snippet

NeoForge

implementation "curse.maven:doggy-talents-next-694492:7303615"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Doggy Talents Next - Changelog

Update List Key
(+) A new feature
(-) A removed feature
(#) A changed feature
(*) A bug fix
(/) Other

**1.18.61 - 14th Oct 2025**
# Anim debug nametag now only show when player is holding dog anim debug stick.
# Allow blacklisting blocks for dog bridging.
* Properly fix dog still pushing owner by default. Dog should now actually don't push the owner
by default, you can still push it though.
* Dog won't show nametag as "Dog" if it doesn't have a custom name even when
ALWAYS_RENDER_DOG_NAME is true.
* Fixes dog name
* Fixes some issues regarding dog going away from danger logic
* Fix Dog Go Behind Action doesn't work if a torch is blocking the path.
* Fix Dog improperly dismounting entity without checking the entity size and either forefeit
if not fit or adapt the entity's pose.
* Fix NPE when Dog places Dog Beds
* Fix non swimmer dog drowning while swimming as they don't float enough

**1.18.62 - 16th Oct 2025**
# Config to restrict Mob Retriever to carrying only leashable mobs.
* (Forge 1.20 Only) fix deofuscated release build.

**1.18.63 - 17th Oct 2025**
* HOTFIX: Fix Glowing eye detaching.

**1.18.64 - 3rd December 2025**
=======
Properly implement a datapack based Serverside DogSkin BlackList/WhiteList config system.
+ To configure, first create a datapack for the target MC version (or use an existing one).
+ Then create this file (in the exact directory relative to the datapack root directory):
data/doggytalents/doggytalents/allowed_skin/allowed_skin.json
+ In the file, specify the json in this format
```json
{
  "strategy": "<*1>",
  "skins_hashes": [
    "<hash_1>",
    "<hash_2>",
    ...
    "<hash_n>"
  ]
}
```
*1: either allow_except (allow all skin except the specified skins)
or disallow_except (disallow all skin except the specified skins).

hash_1, hash_2,...hash_n: The skins you want to blacklist/whitelist.
The skin's texture's Hash Value is required to be the entry for this list,
they can be obtained via the Show Info page of Style > Skins at the Dog GUI.
=======
# Ensure no duplications in Random Name List.
* Fix wierd dog inventory behaviour when user clicks on the dog inventory button
located in their inventory while carrying a stack in their cursor, resulting in the
stack temporarily vanishing clientside.