promotional bannermobile promotional banner

Doggy Talents Next

The Art of Minecraft Wolf

File Details

DoggyTalentsNext-1.20.6-1.18.18.jar

  • R
  • Jun 10, 2024
  • 21.70 MB
  • 1.0K
  • 1.20.6
  • NeoForge

File Name

DoggyTalentsNext-1.20.6-1.18.18.jar

Supported Versions

  • 1.20.6

Curse Maven Snippet

NeoForge

implementation "curse.maven:doggy-talents-next-694492:5414940"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Doggy Talents Next - Changelog

Update List Key
(+) A new feature
(-) A removed feature
(#) A changed feature
(*) A bug fix
(/) Other

 

**1.18.16 - 7th June 2024**
## New DTN Wolf Variants!!!!!

+ The Nether Pair:
+ Crimson Wolf - Spawns in Crimson Forest
+ Warped Wolf - Spawns in Warped Forest

+ The Overworld One:
+ Birch Wolf - Spawns in Birch Forest

+ The Easter Egg One:
+ VSCode Wolf - Creative only. Summoned by "genVSCodeRuns" the Wolf egg 🥴

## Doggy Tools Ranged Attack Expansion:

+ Dogs with Doggy Tools now can use these for ranged attack instead of just limiting to the bow:
+ Trident :
For it to be utilized by the Dog for ranged attack, Loyalty 2 or greater is required. The Dog will,
however, still use it as a Melee weapon similar to the Sword or Axe otherwise.
Will return to dog after being thrown by the dog. The thrown trident simply despawn
without providing any drops when it arrived back at the dog, getting to far from the dog,
the dog goes offline or timed out and does not count against the stack count that the dog use to throw,
instead the durability of the stack is consumed each time the Dog throws it.
A couple of Trident Specific Enchantments is applicable when being used by the Dog, this includes, but not
limited to:
+ Channeling: Lightning will be summoned at the target upon hit similar to when a player use it.
It is however, not friendly-fire protected as the lightning and the fire appeared still does damage
to self and allies in range.
+ Loytalty: Default and only ranged-attack behaviour.
+ Crossbow :
Dog uses an attack-pattern dedicated for the Crossbow similar to how players use it unlike the Bow.
It charges it first if not charged and shoot it with a small delay upon charging finished.
A couple of Crossbow Specific Enchantments also have been confirmed to works, and most of them would
likely work. These includes, but not limited to:
+ Multi-shot: Dog shoot 3 arrows at once but consume only 1 arrow.
+ Piercing: Dog's arrows can pierce through entities like player's.
+ Quick-charge: Quicker Crossbow Charging time for Dog.

## 2 New Skins!

+ Australian Kelpie (Fan request)
+ Na

+ New Whistle Mode:

+ All Stand Switch Mode : Command all Standing and Following dogs to swith to
a Following mode.

# Hellhound Max dogs will always shoot fiery arrows with Crossbow and Bow regardless
if it have the Flame Enchament or not.
# Removed the Variant Changers, its function is integrated into Doggy Charm instead.
# Dog can still play the Common Stand Idle Anim if not On Ground.

* HOTFIX: Idle Sniffing Dog bypassing Mining Cautious mechanic, causing dog to
cause some trouble again.

**1.18.17 - 8th June 2024**
+ Projectiles shot from Bow and Trident from Dogs now ignores all allies (they simply pass
through them) (Configurable)
# Hellhound Max dogs will always shoot fiery Tridents which set target on fire when hit.
*HOTFIX: Dog Find Water AI doesn't stop navigation when stop.

**1.18.18 - 10th June 2024
+ New Wolf Variants!

+ Guacamole: Spawns rarely in meadows.
+ Pistachios: Spawns rarely in Mangrove Swamps.

# Creeper Sweeper Dog now can instant kill creeper with Bow and Trident.
* Fix Doggy Charm Description.
* Fix some textures
* (1.20.6+ only) Fix Armor Enchantments wont apply to Dog (ex: Protection)
* (1.20.6+ Neoforge only) Fix breaking changes from newer NeoForge