File Details
DoggyTalentsNext-1.20.1-1.18.42.jar
- R
- Feb 28, 2025
- 9.47 MB
- 66.3K
- 1.20.1+1
- Forge
File Name
DoggyTalentsNext-1.20.1-1.18.42.jar
Supported Versions
- 1.20.1
- 1.20
Curse Maven Snippet
Doggy Talents Next - Changelog
Update List Key
(+) A new feature
(-) A removed feature
(#) A changed feature
(*) A bug fix
(/) Other
**1.18.40 - 2 February 2025**
+ New Talent: Bed Dog 🛌🐶
You can now Sleep on your Dog!
+ New skin: Hope 🐺
The main character of the indie game "Seed of Life" by Ki3 Games.
Dedicated to Akela Morse
+ You can now manually specify the position of the Dog Inventory Button located in your Survival Inventory
via config.
+ Talents can now block Amnesia Bone from detraining it. Certain cases resulting in them blocking include being
on a long cooldown. However, it is worth noting that players with Operator Permission can bypass this.
# New DoggySpin system, instead of relying on awfully large spritesheet to render the spinning Dog, DTN now make uses of
of the Dog Model itself and the Animation to programmatically render the icon. This allow the icon to be render
at full framerate and with greater flexiblity (e.g rendering with different wolf variants, collars)
without creating more wasteful spritesheet. This also fixed the problem that some user have been experiencing
about another mod attempting to "stitch" the spritesheet causing an Exception to be thrown due to it being too
big.
# Dog Bed no longer show missing texture on its particles.
# You can now limit how many Dog Bed Variants can be rendered via config. When this limit is exceed,
Dog Beds will render with the default variant instead. Note that the cache can be reset by doing a resource reload
(F3+T).
# Dog Inventory Button no longer display in Creative Inventory Screen.
* Fix every StringEntrySelectScreen (Conducting Bone, Whistle Screen, Heel By name, Dog Anim Debug Screen...)
bug where you cannot select any entries if the number of entries happens to be fully divisible by the
number of page and you are on the last page.
* Fix a race condition in Dog Go Back to Sitting Position after Action AI.
**1.18.41 - 15th February 2025**
* HOTFIX: Inverted logic cause Dog going away from fire logic to fail.
* Fix Bed Dog System throwing NPE when handling its packets.
* Mixin configuration fix, no longer spamming mixin error message in the Dedicated Server console
upon start.
**1.18.42 - 21th February 2025**
+ New skin: Wolf Link
# Refine Dog's Ally Check Logic, allow detecting and blocking damages from allied players evem when
owner is offline or in different dimension.
# Allow players to specify exactly which materials can be used to make dog bed variants via 2 data tags.
When values is present in both tags, DTN will specifically use those values
instead of automatically gather materials to create Dog Bed Variants.

