File Details
DoggyTalentsNext[Fabric]-1.21.1-1.18.38.jar
- R
- Dec 10, 2024
- 11.25 MB
- 7.9K
- 1.21.1+1
- Fabric
File Name
DoggyTalentsNext[Fabric]-1.21.1-1.18.38.jar
Supported Versions
- 1.21.1
- 1.21
Curse Maven Snippet
Doggy Talents Next - Changelog
Update List Key
(+) A new feature
(-) A removed feature
(#) A changed feature
(*) A bug fix
(/) Other
**1.18.33 - 29th October 2024**
||🦇🎃 Happy Halloween! 🎃🦇||
========
## New Accessories!
+ New Locator Orbs! [Ka, Sui, Moku]
+ Dragon Costumes [Dragon Head, Dragon Suit, Dragon Wings]
+ Firefighter Suits [4 colors, 2 variants for each]
+ Firefighter Hats [2 variants]
========
#Smoother Belly Rub anims to Belly Rub pettings transitions.
#Option to disable Dog's Kill stats tracking per world and wipe Dog's
Kill Stats (Operator only, using Amnesia Bone)
#Only Dog's owner can pickup arrows shot by Dog.
#(Configurable) Wandering Dogs now don't respond to Sit/Stand whistle.
#Improve Swimmer Dog movements, they no longer occasionally get stuck trying to swim over a block.
#Dog now completely dodge lava coming from above if there is safe space next to it.
#Replace elytra with phantom membrane in some accessories.
#Config to disable Wolf Armor Protection on DTN Dogs.
=========
* Fix Dog being able to bypass Greet Owner Limit in some cases.
* Fix some cases shorty after a Dog joined the world where it is possible that the Dog
is still being in SittingPose despite not OrderedToSit.
* Fix Dog in the middle of Fire Source won't move out despite having safe space nearby.
* Fix DogBeingHurtByTarget AI causing Docile Doggy Tools to equip its weapon despite not attacking the target
still.
* Fix /dog locate command doesn't locate Offline Dogs.
**1.18.34 - 12th November 2024**
Added Dog Anim Debug Tool!
+ Only Accessible via commands.
+ Allow players to make their Dog freeze in a Pose from a paused Animation.
+ (Configurable) Client can now easily disable certain skin from loading. When a skin is disabled,
it is inacessible to that client and every dogs having the skin set will renders as classical
in that side.
+ Option to hide Wolf Mount Dog status when riding him.
GUI Changes
# DogGUI: True/False Buttons now become actual Animated Switches.
# DogGUI: Extended the Upper view a bit down.
# StringEtrySelectScreen(s): Util Buttons now become FlatButton and are closer to
the selection view.
# StringEtrySelectScreen(s): Changed how the gui shows Dog's UUID.
...
# Dog Plushies now can copy Variants and Collar from Dogs
# Fix Hotdog Costume
# Dog Auto Mount option is now saved.
- Removed Legacy DTN Wolf Variant Support.
* Fix Enter Bug on Conducting Bone Screen.
**1.18.35 - 13th November 2024**
+ You are now only required to have your mainhand empty to be able to pet Dogs.
* (1.21+ only) Fix Rendering Background in GUI(s) twice
**1.18.36 - 15th November 2024**
* Fix Hellhound fire decrease logic bug causing the modifier to be applied every tick
instead of only when the dog begins to catch on fire.
* Fix totem of undying usage causing other Dogs (other than the one the item is used on) to
improperly exit Injured Mode.
* (1.20.1 Under Only) HOTFIX: Crash on Startup due to improperly registered Mixins.
**1.18.37 - 30th November 2024**
+ Option to prevent wild wolves from being angry when players accidentally hit them.
# Dogs now won't go in front of you when you are aiming and shooting a Projectile weapon
e.g Bow, Trident.
# Improve Dog's lava avoiding logic.
+ If there is a lava block above the dog, and a walkable block next to the lava block,
next to the dog and 1 block higher than the dog, it will find and priortize the neighbour
which it can go without hitting the lava block. Only when no such option exists, then
the dog will try to go to the aforementioned position, going through the lava block in the proccess,
since lava will fall down and hit the Dog anyways.
+ Dogs don't push and collide each other and its owner when running away from fire.
+ If fast moving lava detected, the Dog will go a block further away from the lava if possible.
# Some Sniff Action Variants can continue when the sniff target changes after its animation reached
# Add 2 new Sniff Action Variants: Sniff Aww Happy and Sniff Splash (Hellhound in Lava only for now)
a certain timestamp, e.g: Touchy touch will continue playing even when the fire block is put out if
the Dog has already touched the fire block and is reacting to the burn.
# Injured Dogs don't actively push entities other than other Injured Dogs.
* Potential NPE when a Dog wearing Bach Wig kills an entity.
**1.18.38 - 10th December 2024**
# Dogs whom an action causes them, when sitting, to stand up will remember its sitting position and
will return to it to sit if possible after finishing the action. Although, dogs will forget the sitting
position after a certain amount of time or if the sitting position is no longer reachable or no longer
safe.
*(1.21+ Neoforge only) Fix Chopin Disc doesn't play
*(1.21+ Neoforge only) Workaround for a Dog Menu bug caused by third party which leads to
nothing being rendered beside the blur background when players access their Dogs' menu.

