File Details
DoggyTalentsNext-1.20.1-1.18.8.jar
- R
- Feb 21, 2024
- 21.19 MB
- 127.7K
- 1.20.1+1
- Forge
File Name
DoggyTalentsNext-1.20.1-1.18.8.jar
Supported Versions
- 1.20.1
- 1.20
Curse Maven Snippet
Doggy Talents Next - Changelog
Update List Key
(+) A new feature
(-) A removed feature
(#) A changed feature
(*) A bug fix
(/) Other
**1.18.8 - 20th February 2024**
# Buff Hot Dog
* (Hopefully) Fix the occasional Double Interact bug causing Sit/Stand to be issued right after
feeding the dog.
+ Added Dedicated Talent/Accessories Syncing System for DTN.
* Update all players when Dog Talents Option (ex: Render Chest for Pack Puppy)
changes.
# Fire Drill Dog don't extinguish themselves when fighting.
+ Added a Whitelist Food System in case anyone needs to add additional food.
# Seperated Incapaciated Value out of Hunger Value
# The initial Incapaciated Value is now determined by the damage the fatal blow did
to the Dog.
* Fixes some rare cases where Dog continue to navigate a bit after being Incapacitated.
+ Added And Reinforced Dog Name Validating:
Dog Names is now being checked in the Dog Class itself serverside and Corrected
before being actually set to the Dog.
Name length now have a hard limit of 32 characters, if a Name longer than 32 characters
somehow being forcely set to the Dog (ex: via /data), it will be substring-ed to take only
the first 32 characters.
Name must not contains any Leading or Trailing Whitespaces, it will be Stripped before setting
to the Dog.
Certain characters are not allowed (ex: the Double Quote (") character), they will be removed
from the name before setting to the Dog.
* Fix Doggy Tools Dog sometimes "remembering" the seeds and keep planting despite having no seed
in Toolbar.
# Imrpoved And Optimized UI Framework ReRender mechanic.
# The Talent Info View now ReRender when the Dog got that Talent Trained up, allowing
Options to immediately appears when you click Train.
# Upon being Incapacitated, all Effects will be removed from Dog.
# All effects cannot be applied on Incapacitated Dogs.
# Canine Tracker no longer dumps all DogLocationStorage.
# /dog locate command now directly output the Position and Dimension the Dog is at.
# /dog ... byname command auto-complete now automatically wraps the Dog name in double-quotes if
it have any spaces in between (hence why the (") character is not allowed)
*Avoid wierd cases which causes StringOutOfBound exception when rendering Health In Name.
+ More Random Names !!!
+ Added Rice Mill !!! 🌾🌾🌾🍙🍙🍙
A water-powered Utility Block to Auto Grind certain Item.
For this block to be powered, the mill part must have its bottom (one block below the main block)
covered in water while the rest of the mill must not be obstructed by any block. The mill will spin
while this block is powered.
+ Dog after being burned when Random Sniff will remember it and don't sniff hot stuff for awhile.
+ Drop cached Dog in DogLocationStorage when dog Unloads to prevent unecessary storing the dog in mem.
*Fix certain case when Conducting Bone forgot to Sit the Dog down when To Bed.
+ Allow you to access Only a Single Dog Pack Puppy Inventory by Sneak + Right Clicking the Dog
inventory button located at the Dog's GUI > Train > Pack Puppy.
+ Config Option to determine if dog Incap Value should be reset when the Dog recieves any
damage while being Incap. If this is disabled then the dog bandages would still drop under certain
circumstances.
+ Client Config Option to allow any world runned on this Client's Integrated Server to give
new players Starter Bundle regardless of that world's serverconfig.
+ New Treat Bag Feature !!
Right Click the Treat Bag to throw a Dog food from far away!
The Dog might even do a Backflip to catch it!
Sneak + Right Click the Dog to access its inventory.
* Treat Bag now properly displays Content Overview of its inventory when hovered.
* Fix the rest of the Black Text on certain Inventories.