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Dochi`s Spawn Control

It is designed for modpack creators, server owners, and adventure map makers who need direct control over where, when, and how registered mobs appear.
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dochi_spawn_control-0.1.5-neoforge-1.21.1.jar

File namedochi_spawn_control-0.1.5-neoforge-1.21.1.jar
Uploader
great_dochigreat_dochi
Uploaded
Nov 4, 2026
Downloads
34
Size
683.8 KB
Mod Loaders
NeoForge
File ID
9433974
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:dochi-s-spawn-control-1665161:9433974"

Learn more about Curse Maven

What's new

0.1.5 Change Log

Global

Added
  • Added biome and structure ID/tag filters with inclusion and exclusion lists.
  • Added shared guard squad composition and equipment across all supported loaders.
  • Added persistent per-structure squad limits and respawn delays.
Fixed
  • Fixed nested location pickers showing parent controls and editor labels through their panels.
  • Fixed oversized advanced diagnostics and kept long results inside a scrollable viewport.
Changed
  • Changed guard equipment clearing to standalone switches beside item selectors.
  • Changed spawn placement choices to inline dropdowns.
Improved
  • Improved guard flyouts with section dividers and visible structure linkage guidance.
  • Improved guard forms with compact actions, aligned fields, and readable selection summaries.

Fabric & NeoForge 26.3

Added
  • Added saved DNPC clone templates to natural spawn rules.

This mod has no additional files