File Details
DnT-ancient-city-overhaul-3.4 [NeoForge].jar
- R
- Jun 17, 2026
- 1.02 MB
- 3.7K
- 26.2
- NeoForge
File Name
DnT-ancient-city-overhaul-3.4 [NeoForge].jar
Supported Versions
- 26.2
Curse Maven Snippet
# Ancient City Overhaul v3.4 #
- fixed some houses, statues and pillars not showing up before
- Gave main walls (the wool path walls) generation priority over smaller structures
- Changed chance of smaller houses to have a 70% chance to have a chest
- Ancient Cities are now rarer:
- before 1 would spawn in a 24x24 chunk field with at least 8 chunks between 2 cities, that lead to them sometimes merging together
- now 1 spawns still in a 24x24 field but there are now at least 20 chunks between 2 instances of them, effectively preventing them from merging together but also making them rarer since deep darks are quite small
- Loot table changes for the overhauled loot table:
- rolls now 2-4 times for generic loot
- swift sneak was removed from generic loot and moved to treasure loot
- LV 2 Regeneration potion has been removed from generic loot and moved to treasure loot
- LV 2 Regeneration potion only can apear in a group of 1 and not 1-4 anymore (no more potion spam) - The Main Walls uper wall area has been trimmed down to be like vanilla since it was a leftover and just spawning ground for unfair shriekers
- The Main Walls path directly beside them is now 5 blocks wide instead of 3
- small paths are still 3 blocks wide but are now made up out of deepslate tiles
- Changed how suspicious gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792
- this means as example: instead of 5 gravel with generic loot and 1 gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang