File Details
3.0.3-b - 1.16.5 forge/fabric
- B
- May 4, 2026
- 26.12 MB
- 1.1K
- 1.16.5
- Forge + 1
File Name
DistantHorizons-3.0.3-b-1.16.5-fabric-forge.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
Highlights:
- Up API version 6.1.0 -> 6.1.1
- Fix fabric server crash due to resource_loader_v0 on MC 1.21.1
- Fix Oculus 1.20.1 near clip plane too close when shaders are disabled
- Fix LODs shading incorrectly after enabling certain Iris shaders
- Several optimizations
- LOD detail level now moves with camera position instead of player position
Full Changelog
Additions:
- add position finder debug config
Improvements:
- Optimize BlockStateWrapper getter to speed up Chunk to LOD conversion
- Added several profiler based optimizations, thanks mitchej123
Changes:
- Up API version 6.1.0 -> 6.1.1
- Use the camera position for LOD detail calculation
- This allows DH to show higher detail LODs near the camera with free-cam mods
- Remove an unnecessary warning in GLBuffer deletion
Bug Fixes:
- Fix LODs getting stuck at a low detail level (specifically on the Wynncraft world)
- Fix a null pointer on dedicated server shutdown
- Handle a rare texture color getting error
- Fix a Mac crash due to uploading VBO buffers larger than 256 KiB, thanks jolymmiels
- Fix fabric server crashing due to resource_loader_v0 on MC 1.21.1
- DH included the wrong version of the Fabric API, causing the mixins to fail
- Fix LODs shading incorrectly after enabling some Iris shaders
- Fix several rare light application bugs caused by DhApiBlockStateWrapperCreatedEvent
- Fix DhApiBlockStateWrapperCreatedEvent not applying and firing multiple times per block state
- Fix DhApiBlockColorOverrideEvent setColor(red,green,blue) always setting alpha to 255 instead of using the existing alpha
- Fix VBO buffers getting garbage collected when changing the render distance
- VBOs will now be correctly closed, likely preventing leaks when using Blaze3D
- Fix Generic Renderer buffer leaks on level shutdown
- Fix Oculus 1.20.1 near clip plane too close when shaders are disabled