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Distant Horizons for VulkanMod

VulkanMod compatible version of Distant Horizons
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Description

Distant Horizons — VulkanMod Extension

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An extension mod that makes Distant Horizons (Modrinth) work with VulkanMod. Renders LOD terrain through VulkanMod's Vulkan backend instead of OpenGL.

What works:

  • LOD terrain rendering with correct colors
  • Lightmap (day/night lighting, block light)
  • Depth compositing (LODs render behind normal terrain)
  • Water and glass transparency
  • Ambient occlusion (SSAO)
  • Distance and height fog (all falloff types and mixing modes)
  • Noise/dithering on LODs
  • Fade/clip distance transitions
  • Earth curvature
  • Cloud rendering with correct depth against LOD terrain

What doesn't work yet:

  • Shader packs (VulkanMod doesn't support them)
  • Wireframe debug mode

Requirements:

  • Fabric
  • MC 1.20.6 or 1.21.11
  • VulkanMod must be installed. 0.6+ for 1.21.11 and 0.4.2 for 1.20.6
  • Distant Horizons 2.4.0+ or 3.0.0+ must be installed

This is not a standalone mod. Both Distant Horizons and VulkanMod are required. This is not the official Distant Horizons mod. For the original, see the links above.

The Distant Horizons for VulkanMod Team

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