Distant Horizons for VulkanMod

VulkanMod compatible version of Distant Horizons

File Details

2.4.0-3.0.0+vm.2-mc1.20.6

  • B
  • Mar 27, 2026
  • 141.83 KB
  • 130
  • 1.20.6
  • Fabric

File Name

DistantHorizons-VulkanMod-fabric-2.4.0-3.0.0+vm.2-mc1.20.6.jar

Supported Versions

  • 1.20.6

Curse Maven Snippet

Fabric

modImplementation "curse.maven:distant-horizons-vulkanmod-1479241:7821581"
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Hotfix — weather effects (rain, snow, particles) now render correctly in front of LODs on all GPUs. Fast clouds no longer render on top of LODs. Previously, the Phase 2 composite was overwriting weather pixels with LOD colors on NVIDIA and potentially other non-MoltenVK drivers.

  • SSAO smoothing — enabled the bilateral Gaussian blur on SSAO output. Previously the blur was disabled (radius 0), causing visibly grainy/noisy ambient occlusion.
  • Z-fighting fix (NONE mode) — added small depth bias to LOD depth output in NONE fade mode, preventing z-fighting at the MC/LOD overlap boundary.
  • High-altitude LOD gap fix — LOD clip distance now uses 3D distance instead of XZ-only. Previously, flying high and looking down created a visible gap between MC terrain and LODs because the cylindrical XZ clip didn't match MC's spherical render distance.