Dirty Clothes

Armor and clothing get dirty from walking, mining, and combat — gradually losing protection until washed clean in a water cauldron or rinsed by rain and rivers.
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dirtyclothes-1.4.0-mc1.20.1-forge47.4.21.jar

File namedirtyclothes-1.4.0-mc1.20.1-forge47.4.21.jar
Uploader
allneoallneo
Uploaded
Sep 2, 2026
Downloads
96
Size
48.6 KB
Mod Loaders
Forge
File ID
8789884
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dirty-clothes-1616113:8789884")

Learn more about Curse Maven

What's new

### Added
- **Wetness**: armor now tracks a separate "wet" state from rain or water,
  independent of Dirtiness. It dries off on its own over time — no washing
  needed — and dries noticeably faster near a campfire, fire, soul fire, or
  lava.
- **Tough As Nails integration** (optional — only activates if you have Tough
  As Nails installed): wet armor lowers your in-game temperature, scaled by
  how many pieces are wet. Fully configurable, can be turned off even with
  Tough As Nails present.
- **Soap now also grants a "Freshly Washed" buff** (10 minutes by default)
  after a full-set wash — while it's active, no new dirt builds up at all
  (Wetness still behaves normally).
- New "Wetness" tab in the in-game config screen (6 new tunables: gain
  amount, dry cooldown/amount, heat-source radius/multiplier, wet threshold),
  plus 2 new Tough As Nails tunables under Compatibility.

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