Dirty Clothes

Armor and clothing get dirty from walking, mining, and combat — gradually losing protection until washed clean in a water cauldron or rinsed by rain and rivers.
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Description

Dirty Clothes

Armor and clothing you wear gradually gets dirty from everyday wear — walking, mining, and fighting — and loses protection the dirtier it gets, until you wash it clean.

How it works

  • Every armor piece (vanilla or modded) tracks a hidden Dirtiness value (0–100%), stored on the item itself.
  • Dirt builds up from:
    • Walking / sprinting (boots, leggings)
    • Breaking blocks (boots, leggings)
    • Dealing or taking melee damage (chestplate, helmet)
  • Rain slowly rinses armor while exposed to the sky. Wading or swimming through natural water (rivers, lakes, oceans) rinses it off faster, for free.
  • Once a piece passes 50% dirty, its Armor and Armor Toughness start dropping — up to −30% / −50% at 100% filthy.
  • At 80%+ dirtiness on any piece, you'll build hunger exhaustion faster and occasionally puff dust particles.
  • Hover a dirty armor piece to see its dirtiness tier and percentage, in English or Thai depending on game language.

    ### What dirty armor costs you
    Once a piece crosses a configurable dirtiness threshold, its **Armor** and
    **Armor Toughness** start dropping — scaled to that piece's own base stats,
    so a filthy helmet only ever weakens itself, not your whole suit. Get filthy
    enough (80%+ by default) and you'll also pick up extra hunger and visible
    stink particles.

### Washing it off
- **Water cauldron:** right-click to partially clean one piece at a time.
  Never drains the cauldron.
- **Soap:** craft with 1 Bone Meal + 2 Cactus → 4 Soap. Right-click a
  cauldron with Soap in hand to fully clean your *entire* equipped set at
  once — and grants a temporary **Freshly Washed** buff (10 minutes by
  default) that blocks new dirt from building up at all while it lasts.
- Rain and wading/swimming in natural water both rinse dirt off slowly on
  their own, no cauldron needed.

### Wetness & cross-mod temperature integration (currently 1.20.1 only)
Separately from Dirtiness, armor also tracks how **wet** it is — soaked by
rain or water, drying off on its own over time (faster if you stand near a
campfire, fire, soul fire, or lava). If you have **Tough As Nails** installed,
wet armor will make you feel colder, scaled by how many pieces are wet — a
fully soaked outfit is noticeably chillier than a single damp glove. This
integration is entirely optional: nothing changes if you don't have Tough As
Nails installed, and it can be turned off in the config either way.

### Fully configurable
Every number in this mod — dirt-gain rates and amounts, the armor-penalty
curve, rinse/wash amounts, wetness gain/dry rates, temperature-drop caps, the
Freshly Washed buff duration, and more — is adjustable live from an in-game
config screen (no restart needed), reachable from the mod's entry on the Mods
list. Compatible with mods like **First Aid** that show their own armor
tooltip: a toggle lets you hide this mod's own "+X/-X Armor" tooltip lines
without disabling the actual stat penalty.

https://ko-fi.com/A0A6MEUBE

The Dirty Clothes Team

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