dirtyclothes-1.3.0-mc1.20.1-forge47.4.21.jar
Curse Maven Snippet
What's new
v1.3.0
New
- Combat dirt variance: taking a hit no longer guarantees dirt on your helmet/chestplate. Two new options, Helmet hurt dirt chance and Chest hurt dirt chance (default 50% each), roll independently per piece — a single hit might dirty just the helmet, just the chestplate, both, or neither. Great for modpacks with frequent/brutal combat where guaranteed dirt-per-hit piled up too fast.
- Rinse cooldown is now its own setting (Rinse cooldown ticks, default 60 ticks / 3 seconds), separate from the general dirt cooldown that governs mining/combat. Water and rain rinsing used to fire every second, which felt too fast — now paced independently. Water/rain rinse amounts also raised (2-3 → 10) to compensate for the slower cadence.
Fixed
- "Show armor tooltip lines" could get stuck off even after re-enabling it. If an armor piece had ever been dirty while this option was turned off, its "+X/-X Armor" tooltip lines stayed permanently hidden on that specific item — even after switching the option back on. Existing affected items fix themselves automatically the next time they're equipped/dirtied; no need to re-craft anything.
Notes
- Available on: 1.18.2 (Forge), 1.20.1 (Forge). Other loader/version ports (1.21.1 Forge, 1.21.1 NeoForge, 1.20.1 Fabric) are still on 1.2.0 and will catch up to 1.3.0 in a follow-up update.
- No changes to armor-penalty math, cauldron/soap washing, or existing config values not mentioned above.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

