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Dirty Clothes

Armor and clothing get dirty from walking, mining, and combat — gradually losing protection until washed clean in a water cauldron or rinsed by rain and rivers.
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dirtyclothes-1.3.0-mc1.20.1-forge47.4.21.jar

File namedirtyclothes-1.3.0-mc1.20.1-forge47.4.21.jar
Uploader
allneoallneo
Uploaded
Aug 3, 2026
Downloads
58
Size
38.3 KB
Mod Loaders
Forge
File ID
8568600
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dirty-clothes-1616113:8568600")

Learn more about Curse Maven

What's new

v1.3.0

New

  • Combat dirt variance: taking a hit no longer guarantees dirt on your helmet/chestplate. Two new options, Helmet hurt dirt chance and Chest hurt dirt chance (default 50% each), roll independently per piece — a single hit might dirty just the helmet, just the chestplate, both, or neither. Great for modpacks with frequent/brutal combat where guaranteed dirt-per-hit piled up too fast.
  • Rinse cooldown is now its own setting (Rinse cooldown ticks, default 60 ticks / 3 seconds), separate from the general dirt cooldown that governs mining/combat. Water and rain rinsing used to fire every second, which felt too fast — now paced independently. Water/rain rinse amounts also raised (2-3 → 10) to compensate for the slower cadence.

Fixed

  • "Show armor tooltip lines" could get stuck off even after re-enabling it. If an armor piece had ever been dirty while this option was turned off, its "+X/-X Armor" tooltip lines stayed permanently hidden on that specific item — even after switching the option back on. Existing affected items fix themselves automatically the next time they're equipped/dirtied; no need to re-craft anything.

Notes

  • Available on: 1.18.2 (Forge), 1.20.1 (Forge). Other loader/version ports (1.21.1 Forge, 1.21.1 NeoForge, 1.20.1 Fabric) are still on 1.2.0 and will catch up to 1.3.0 in a follow-up update.
  • No changes to armor-penalty math, cauldron/soap washing, or existing config values not mentioned above.

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