Difficult Raids [FORGE]

A mod that increases the difficulty of raids!

File Details

difficultraids-1.19.2-2.0-beta.10.jar

  • B
  • Jul 19, 2023
  • 712.42 KB
  • 1.0K
  • 1.19.2
  • Forge

File Name

difficultraids-1.19.2-2.0-beta.10.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:difficult-raids-599116:4652726")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v2.0-beta.10
 
- Added winds_curse_immune tag for declaring entities to be immune to the Curse of the Winds effect
- Necromancer updates: - Fixed minion serialization - Minions now spawn based on "charges", which increase each time a raider dies - The minion spawn config now alters how many minions spawn per charge - Removed Wither Skeletons from possible minion types (a different illager type wanted them, so necromancers can't use them anymore)
- Voldon: Fixed minion serialization
- Dart updates: - Swords now feature high levels of Knockback - Reduced Sharpness levels across the board - Removed Last Resort movement boost (they're fast enough already) - Increased base health slightly - Added to the Standard Raider list for armor modifiers
- Insanity mode now gives extra chests' worth of loot based on the insanity mode multiplier