difficultraids-1.19.2-2.0-beta.10.jar
Curse Maven Snippet
What's new
v2.0-beta.10
- Added winds_curse_immune tag for declaring entities to be immune to the Curse of the Winds effect
- Necromancer updates: - Fixed minion serialization - Minions now spawn based on "charges", which increase each time a raider dies - The minion spawn config now alters how many minions spawn per charge - Removed Wither Skeletons from possible minion types (a different illager type wanted them, so necromancers can't use them anymore)
- Voldon: Fixed minion serialization
- Dart updates: - Swords now feature high levels of Knockback - Reduced Sharpness levels across the board - Removed Last Resort movement boost (they're fast enough already) - Increased base health slightly - Added to the Standard Raider list for armor modifiers
- Insanity mode now gives extra chests' worth of loot based on the insanity mode multiplier
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