Description
Atmospherics + DH
Beta. An early build of the mod: expect bugs, you can report them on the Discord.
An addon for Atmospherics. Distant Horizons switches Minecraft's fog off so its LODs can be seen, and Atmospherics' fog goes with it, caves included. This puts it back: fog in caves, mist on the surface. Works with Distant Horizons 3.3, with Better Distant Horizons, and without Distant Horizons.
Support me and get early access on my Patreon.

Caves
- Fog sized by the cave: a 2x2 tunnel fogs about a dozen blocks out, a 48-block cavern stays clear across most of its width.
- Deeper is denser, lit caves are clearer. Cave mouths, ravines and houses stay clear.
- The colour is Atmospherics' biome colour, darkened; block light brightens it.

Ground mist
- Atmospherics' surface fog comes back as wisps near the ground: in valleys, over water and under trees.
- Thicker at dawn, at night and in rain, and as dense as the fog Atmospherics is set to show.
- Wisps fade out before the ground and water instead of cutting through them. Atmospherics' own AirHaze particles get the same soft edges.

LOD fog
- In a cave, Distant Horizons fogs its LODs to the same distance and colour, so terrain seen through an opening matches.
- On the surface Distant Horizons' own haze stays as you set it.
- On the globe of Better Distant Horizons, Atmospherics' horizon haze band thins out with height instead of colouring the space around the planet.
Requirements
Minecraft 1.21.1, NeoForge 21.1.233 or newer, Java 21. Needs Atmospherics 2.6. Optional: Distant Horizons 3.3 or Better Distant Horizons. It goes on the client only.
Related mods
NeoForge 1.21.1. Free to use in modpacks.










