Description
Deus ex Machina
Deus ex Machina is a difficulty-scaling mod designed to help players overcome the hardest bosses in the game through persistence rather than raw skill alone.
If you are stuck on a difficult boss, this mod ensures that every death makes you stronger for the next attempt.
How It Works
1. The Bottle of Ambrosia
To activate the system, you must drink a Bottle of Ambrosia.
- Effect: Grants the Deus ex Machina status effect.
- Persistence: This effect is permanent and stays with you even after death.
- Removal: You can toggle the effect off by drinking another Bottle of Ambrosia or a bucket of Milk.
2. Adaptation & Vengeance
While the effect is active, the mod tracks your combat performance against configured bosses. If you die to a boss, you respawn with new advantages specific to that entity:
- Damage Reduction: You take less damage from that boss.
- Damage Bonus: You deal more damage to that boss.
These bonuses stack with every death. The more you struggle, the stronger you become, eventually guaranteeing victory.
Configuration
Datapack System
Create JSON files in data/<namespace>/deus_mobs/ to configure mob buffs.
Example: data/minecraft/deus_mobs/zombie.json
{
"target": "minecraft:zombie",
"resistance": {
"min": 0,
"max": 80,
"increase": 5,
"reset": "FULL"
},
"attack": {
"min": 0,
"max": 50,
"increase": 3,
"reset": "PARTIAL"
}
}
Configuration Options
| Field | Description |
|---|---|
target |
Entity ID (minecraft:zombie) or tag (#minecraft:undead) |
type |
entity_type (default) or instance |
min |
Minimum buff value |
max |
Maximum buff value |
increase |
Amount gained per death |
reset |
Reset behavior when killing the mob |
Reset Behaviors
| Value | Description |
|---|---|
NONE |
Buffs never reset |
FULL |
Reset to minimum on kill |
PARTIAL |
Reduce by increase amount on kill |
Tracking Modes
| Mode | Description |
|---|---|
entity_type |
All mobs of a type share buff progression (default) |
instance |
Each individual mob tracks its own kill history |
Instance mode example (Warden):
{
"target": "minecraft:warden",
"type": "instance",
"resistance": { "min": 0, "max": 90, "increase": 3, "reset": "FULL" }
}
With instance mode, dying to Warden A only builds resistance against Warden A. Warden B is tracked separately.
Default Configurations
The mod includes default configurations for:
- Warden (instance mode)
- Wither
- Ender Dragon
Obligatory Meme by ivanthegifcursed:





