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DeltaCombat

This mod implements a RPG turn based combat system like a Deltarune + Undertale styled combat system!
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deltacombat_v1.3-forge-1.20.1.jar

File namedeltacombat-1.3-forge-1.20.1.jar
Uploaded
Jun 9, 2026
Downloads
28
Size
2.1 MB
Mod Loaders
Forge
File ID
8222363
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:deltacombat-1554673:8222363")

Learn more about Curse Maven

What's new

BIGGEST UPDATE YET!


(With a gamerule you can now toggle "mobs start battle" so even mobs will be able to start a battle with you)

MUSIC!!!:

Go in battle and listen to the beautyfull soundtrack "Rude Buster" by Toby fox! (Or go to the options to change the volume of the battle music while listening to "Uwa!! So temperate" by Toby fox)

NEW SPELLS! :

  • Divine smite
  • Concentration
  • Fire column
  • Fireball
  • Ice spikes
  • Ice shielding
  • Voodoo doll
  • Seppuku
  • Reworked and re-balanced some spells
  • Added new element type: Divine

NEW WEAPONS! :

  • The black knife
  • Toxic Axe
  • Absorb Ax
  • Ice sword
  • Old revolver

NEW CARDS!:

  • The Archer
  • Spiky
  • Last Resort
  • Added the possibility to obtain the cards by crafting a soul catalyst

NEW MECHANICS!:

  • You will be able to use crossbows and bows in battle!

General changes:

Golems attack pattern rework:

  • They deal 20% less damage
  • When they paralize you successfully they will take 4hp of damage
  • They will attack less frequently
  • New act: Golems can now defend themselves!

Added Monster soul

Added Cigarettes

Nerfed Heal prayer and Great Heal

Nerfed the amount of health you gain by consuming an item

Battle will end if a creeper is your opponent and it explodes

General bug fix

Remember: If you have ANY suggestion, bug or problem in general just write a comment!!

Thank you and have fun!

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