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Damage To Health

This mod makes it so that whenever you deal damage to a mob, your maximum health increases by the same amount of damage dealt. (Does not affect players.)
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damage2health-0.2.0-beta.jar

File namedamage2health-0.2.0-beta.jar
Uploaded
Aug 1, 2026
Downloads
40
Size
21.0 KB
Mod Loaders
FabricNeoForge
File ID
8550754
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:damage2health-1590712:8550754"

NeoForge

implementation "curse.maven:damage2health-1590712:8550754"

Learn more about Curse Maven

What's new

## 0.2.0-beta — Persistent Player Damage

### Added
- Added persistent player damage tracking using Fabric's Data Attachment API.
- Player damage progress is now saved when leaving a world or server.
- Player damage progress is restored when rejoining.
- Damage progress now persists across game restarts.
- Added support for persistent tracking on multiplayer servers.

### Fixed
- Fixed player damage resetting after rejoining a world.
- Fixed extra maximum health being lost or incorrectly recalculated after relogging.
- Fixed the damage tracker starting at 0 after loading saved player data.

### Compatibility
- Tested on Fabric 1.21.1.
- Tested on NeoForge 1.21.1 using Sinytra Connector.
- AttributeFix remains supported for increasing the maximum health beyond vanilla limits.

Thanks for testing Damage2Health!

This mod has no related projects