damage2health-0.2.0-beta.jar
Curse Maven Snippet
What's new
## 0.2.0-beta — Persistent Player Damage
### Added
- Added persistent player damage tracking using Fabric's Data Attachment API.
- Player damage progress is now saved when leaving a world or server.
- Player damage progress is restored when rejoining.
- Damage progress now persists across game restarts.
- Added support for persistent tracking on multiplayer servers.
### Fixed
- Fixed player damage resetting after rejoining a world.
- Fixed extra maximum health being lost or incorrectly recalculated after relogging.
- Fixed the damage tracker starting at 0 after loading saved player data.
### Compatibility
- Tested on Fabric 1.21.1.
- Tested on NeoForge 1.21.1 using Sinytra Connector.
- AttributeFix remains supported for increasing the maximum health beyond vanilla limits.
Thanks for testing Damage2Health!
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