Damage Tint

Adds a red tint when the player takes damage

File Details

(Forge) v1.1.0 for 1.17.1

  • R
  • Oct 5, 2021
  • 81.58 KB
  • 2.7K
  • 1.17.1
  • Forge

File Name

damage-tint-forge-1.17.1-1.1.0.jar

Supported Versions

  • 1.17.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:damage-tint-434182:3482224")
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v1.1.0 of Damage Tint (for 1.17.1 NOW!!) is here and it focuses on mod compatibility and some design improvements!
- Added /tint dynamic: Updates your health threshold dynamically to the max health value. (Should work with other mods that change max health)
                                      Dynamic threshold is true by default.
/tint reset now resets all the configs to default. (Including dynamic to true)
/tint is longer restricted to value between 0 and 20! Should allow to change values for modded scenarios.
- Changed several command feedback messages.
- TintConfig now autonomously handles some config errors.
Code: https://github.com/DeadlyMC/damage-tint/tree/73a459341a20a15d4d21ab5faa6324d6e48b34e6