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Damage Tint

Adds a red tint when the player takes damage
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Description

Damage Tint

A client-side mod that adds a red vignette around the screen when your health gets low. The lower your health, the stronger the tint becomes.

Commands

  • /tint: Shows the current configuration.
  • /tint <health>:: Sets the health threshold in HP.
  • /tint dynamic Shows whether Dynamic Mode is enabled.
  • /tint dynamic <true|false>: Enables or disables Dynamic Mode.
  • /tint reset: Resets all settings to their defaults.

Threshold

The threshold determines when the tint starts appearing.

Examples:

  • /tint 10: Tint starts at 10 HP (5 hearts).
  • /tint 6: Tint starts at 6 HP (3 hearts).

Dynamic Mode

When enabled, the configured threshold is ignored and your current maximum health is used instead.

Examples:

  • 20 max HP (10 hearts): Tint scales from 20 HP down to 0 HP.
  • 40 max HP (20 hearts): Tint scales from 40 HP down to 0 HP.

This is useful with mods that increase or decrease your maximum health, as the effect automatically scales with your health pool.

Configuration

Settings are stored in .minecraft/config/damagetint.json. The configuration is global and applies to every world and server.

The Damage Tint Team

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