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Damage Numbers: Floating Damage Indicators & Crits

Floating damage numbers pop off every mob you hit and break into pixels. Gold crits with a hit marker, a colour for each kind of damage, green healing, red killing blows and combos. Client-side.
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Damage Numbers 0.1.3 for Minecraft 1.20.1 (Forge)

File namedamagenumbers-forge-mc1.20.1-0.1.3.jar
Uploader
VitralVitral
Uploaded
Nov 10, 2026
Downloads
171
Size
80.1 KB
Mod Loaders
Forge
File ID
9541522
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:damage-numbers-floating-damage-indicators-crits-1754205:9541522")

Learn more about Curse Maven

What's new

Hearts mode, asked for by a modpack maker. Numbers stay the default: nothing changes unless you turn it on.

  • Show as: Numbers, Heart row (half hearts too, rows of ten) or Heart burst (the hearts lost fly off the mob).
  • Burst style: Fountain (up and falling), Float (rising slowly, swaying) or Break (each heart shakes, cracks in two and the halves drop).
  • Most hearts: past this many, a big hit shows the count and one heart ("15" + heart); All shows every heart.
  • Show number: the damage number next to the hearts too. Spinning hearts and Hit flash (hearts flash white like your own).
  • Poisoned, withered and frozen mobs get the game's own green, black and blue hearts.
  • Start at: Auto, Above head, Face, Chest or Above HI bars; Height moves it from there. Duration now goes down to 0.25x.
  • Health Indicators: when it is installed, numbers and hearts no longer sit on top of its bars (Auto starts at the mob's face, under them).

All in Mods > Damage Numbers > Config (or /damagenumbers) and in config/vitral_damagenumbers.properties, so packs can ship their own setup.

This mod has no additional files