Damage Numbers 0.1.3 for Minecraft 1.20.1 (Forge)
Curse Maven Snippet
What's new
Hearts mode, asked for by a modpack maker. Numbers stay the default: nothing changes unless you turn it on.
- Show as: Numbers, Heart row (half hearts too, rows of ten) or Heart burst (the hearts lost fly off the mob).
- Burst style: Fountain (up and falling), Float (rising slowly, swaying) or Break (each heart shakes, cracks in two and the halves drop).
- Most hearts: past this many, a big hit shows the count and one heart ("15" + heart); All shows every heart.
- Show number: the damage number next to the hearts too. Spinning hearts and Hit flash (hearts flash white like your own).
- Poisoned, withered and frozen mobs get the game's own green, black and blue hearts.
- Start at: Auto, Above head, Face, Chest or Above HI bars; Height moves it from there. Duration now goes down to 0.25x.
- Health Indicators: when it is installed, numbers and hearts no longer sit on top of its bars (Auto starts at the mob's face, under them).
All in Mods > Damage Numbers > Config (or /damagenumbers) and in config/vitral_damagenumbers.properties, so packs can ship their own setup.
This mod has no additional files

