["spawn settings"]
#Base chance for Cursed Armor to spawn when opening a valid unopened loot container
#This chance is modified further by block, loot table, and dimension bonus entries below
#Default: 0.25
#Range: 0.0 ~ 1.0
base_spawn_chance = 1.0
#Number of spawn rolls performed each time a valid container triggers
#Each roll uses the final calculated spawn chance independently
#Default: 1
#Range: 1 ~ 5
rolls_per_instance = 1
#If true, once a container has been checked once, it will never trigger again
#Default: true
one_check_per_container = false
#Maximum final chance per roll after all bonuses are added together
#Helps prevent stupidly high values from stacking too hard
#Default: 2.0
#Range: 0.0 ~ 5.0
max_final_spawn_chance = 2.0
#If true, particles will appear when Cursed Armor spawns
#Default: true
enable_spawn_particles = true
#If true, Cursed Armor plays the armor equip sound when it spawns
#Default: true
enable_spawn_sound = true
["container toggles"]
#If true, normal chests can trigger Cursed Armor
#Default: true
enable_chests = true
#If true, trapped chests can trigger Cursed Armor
#Default: true
enable_trapped_chests = true
#If true, barrels can trigger Cursed Armor
#Default: true
enable_barrels = true
#If true, supported shulker containers can trigger Cursed Armor
#This includes Lootr shulker containers if Lootr is installed
#Default: true
enable_shulker_boxes = true
#If true, minecart chests can trigger Cursed Armor
#Default: true
enable_minecart_chests = true
["container bonus options"]
#Extra spawn chance added if the triggered container is a normal chest
#Default: 0.0
#Range: -5.0 ~ 5.0
chest_extra_spawn_chance = 0.0
#Extra spawn chance added if the triggered container is a trapped chest
#Default: 0.25
#Range: -5.0 ~ 5.0
trapped_chest_extra_spawn_chance = 0.25
#Extra spawn chance added if the triggered container is a barrel
#Default: 0.0
#Range: -5.0 ~ 5.0
barrel_extra_spawn_chance = 0.0
#Extra spawn chance added if the triggered container is a supported shulker box
#Default: 0.0
#Range: -5.0 ~ 5.0
shulker_box_extra_spawn_chance = 0.0
#Extra spawn chance added if the triggered container is a minecart chest
#Default: 0.0
#Range: -5.0 ~ 5.0
minecart_chest_extra_spawn_chance = 0.0
["spawn bonus options"]
#If true, dimension bonus chances become permanently active once the player has visited that dimension
#Default: true
dimension_bonus_unlocks_globally = true
#Extra spawn chance added if the opened container is in one of these dimensions
#Format: "namespace:path=chance"
dimension_extra_chances = ["minecraft:overworld=0.0", "minecraft:the_nether=0.25", "minecraft:the_end=0.5"]
#Extra spawn chance added if the container uses one of these loot tables
#Format: "namespace:path=chance"
loot_table_extra_chances = ["minecraft:chests/simple_dungeon=0.0", "minecraft:chests/abandoned_mineshaft=0.0", "minecraft:chests/desert_pyramid=0.0", "minecraft:chests/jungle_temple=0.0", "minecraft:chests/shipwreck_supply=0.0", "minecraft:chests/stronghold_corridor=0.0", "minecraft:chests/woodland_mansion=0.0", "minecraft:chests/ancient_city=0.0", "minecraft:chests/bastion_treasure=0.0"]
#If true, when a new dimension bonus is unlocked globally, it replaces the currently active unlocked dimension bonus
#instead of being added on top of earlier unlocked dimensions
#Default: false
set_as_new_dimension_spawn_chance_value = false
#Defines the progression order for dimension bonus unlocks
#The last visited dimension in this ordered list becomes the active one when replacement mode is enabled
#Default: ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
dimension_spawn_chance_progression_order = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
["blacklist options"]
#Loot tables that should never allow Cursed Armor to spawn
#Format: "namespace:path"
blacklisted_loot_tables = ["minecraft:chests/spawn_bonus_chest"]
#Dimensions where Cursed Armor should never spawn
#Format: "namespace:path"
blacklisted_dimensions = []
#Specific container block IDs that should never trigger, even if otherwise valid
#Format: "modid:block_name"
blacklisted_container_blocks = []
#Structure IDs or structure tags where Cursed Armor should never spawn
#Useful for things like villages or other safe structures
#Accepted formats:
# Structure ID: ["minecraft:village_plains","minecraft:village_savanna"]
# Structure tag: ["#minecraft:village"]
#Default: ["#minecraft:village"]
blacklisted_structures = ["#minecraft:village"]
["mob settings"]
#Bonus health added to the spawned mob. A vanilla zombie starts at 20 HP.
#Default: 10.0
#Range: 0.0 ~ 1000.0
bonus_health = 0.0
["mob gear"]
#List of full gear presets the spawned zombie can use
#Format: "preset_name=helmet|chestplate|leggings|boots|mainhand"
#Use "empty" for any slot you want left blank
custom_gear_presets = ["leather=minecraft:leather_helmet|minecraft:leather_chestplate|minecraft:leather_leggings|minecraft:leather_boots|minecraft:stick", "chainmail=minecraft:chainmail_helmet|minecraft:chainmail_chestplate|minecraft:chainmail_leggings|minecraft:chainmail_boots|minecraft:stone_sword", "iron=minecraft:iron_helmet|minecraft:iron_chestplate|minecraft:iron_leggings|minecraft:iron_boots|minecraft:iron_sword", "gold=minecraft:golden_helmet|minecraft:golden_chestplate|minecraft:golden_leggings|minecraft:golden_boots|minecraft:golden_sword", "diamond=minecraft:diamond_helmet|minecraft:diamond_chestplate|minecraft:diamond_leggings|minecraft:diamond_boots|minecraft:diamond_sword", "netherite=minecraft:netherite_helmet|minecraft:netherite_chestplate|minecraft:netherite_leggings|minecraft:netherite_boots|minecraft:netherite_sword"]
#If true, certain presets can be restricted to certain dimensions
#Default: true
enable_dimension_preset_restrictions = true
#If true, preset groups unlock permanently per player once that player has visited that dimension
#Default: true
dimension_presets_unlock_globally = true
#List of which presets are restricted to which dimensions
#Format: "dimension=preset|preset|preset"
dimension_restricted_presets = ["minecraft:overworld=leather|chainmail", "minecraft:the_nether=iron|gold", "minecraft:the_end=diamond|netherite"]
#If true, when a new dimension preset group is unlocked globally, it replaces the currently active unlocked preset group
#instead of being merged with earlier unlocked preset groups
#Default: false
set_as_new_dimension_preset_list = false
#Defines the progression order for dimension preset unlocks
#The last visited dimension in this ordered list becomes the active one when replacement mode is enabled
#Format: ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
#Default: ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
dimension_preset_progression_order = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
#Presets restricted to specific structures
#These presets are added to the current dimension preset pool when inside the listed structure
#Accepted formats:
# Structure tag: "#minecraft:mineshaft=miner"
# Structure ID or multiple entries: "minecraft:bastion_remnant|#minecraft:ruined_portal=brute"
#Left side = structure ids and/or structure tags separated by |
#Right side = preset names separated by |
structure_restricted_presets = ["#minecraft:mineshaft=miner", "minecraft:bastion_remnant|#minecraft:ruined_portal=brute"]
#If true, when structure restricted presets are found, they replace the dimension preset pool entirely
#If false, they are added to the current dimension preset pool
#Default: false
structure_presets_replace_dimensional_preset = false