Ever found the perfect piece of gear... only for it to be ruined by a curse?
Yeah. Screw that. 😭
A special item used to remove curses from equipment.
Curse removal doesn’t have to be safe.
You can make curse cleansing feel cheap... or terrifying.
Hide curses from tooltips for a more mysterious and immersive enchantment experience.
Curse Removal is highly configurable and allows you to customize how dangerous or forgiving curse removal should be as well as tooltip control for curses
["hexbreaker shard"]
#Chance the shard is consumed after use.
#Range: 0.0 ~ 1.0
shard_break_chance = 1.0
#How many curses are removed per use.
#Range: 1 ~ 100
curses_removed_per_use = 1
#If true, curses are chosen randomly. If false, removes the first curse found.
remove_random_curse = true
["hexbreaker shard"."advanced options"]
#Chance for curse removal to FAIL.
#Range: 0.0 ~ 1.0
fail_chance = 0.0
#Chance for curse removal to destroy item on fail.
#Ignored if fail chance is 0
#Range: 0.0 ~ 1.0
fail_destroy_item_chance = 0.0
#Chance for failing to add a new random curse.
#Ignored if fail chance is 0
#Range: 0.0 ~ 1.0
fail_adds_curse_chance = 0.0
#XP levels required to use the shard.
#Range: 0 ~ 1000
xp_cost = 0
#If true, only works on items repaired to full durability.
require_full_durability = false
#Blacklist specific items from being cleansed.
item_blacklist = []
#If true, ALL curses are removed at once. Ignores curses_removed_per_use.
remove_all_curses = false
#Blacklist specific curses from being cleansed.
#If listed, prevents removing certain strong curses.
protected_curses_list = []
#Durability damage dealt when cleansing.
#Range: 0 ~ 10000
cleanse_damage_amount = 0
[immersion]
#Shows information about configured shard behavior directly on the Hexbreaker Shard tooltip.
dynamic_shard_tooltip = true
#Make cursed item names red.
red_cursed_item_names = true
#Hide curses completely from item tooltips.
hide_tooltips = false
#Hide enchantment glint when the item only has curses.
hide_glint = false
#Play a sound when a curse is removed.
play_hexbreaker_sound = true
#List of items that should still show curses normally.
always_show_curses = ["minecraft:enchanted_book", "quark:ancient_tome"]
#Apply a red glint effect to cursed items when Quark is installed.
enable_red_curse_glint = true
#Make the name red when Held Item Tooltips is installed.
enable_red_held_item_tooltips_name = true
#If true, when Unidentified Enchants is installed,
#the Hexbreaker Shard cannot remove curses until they
#have been revealed using a Runic Cipher.
#Revealed curses will also become visible in tooltips.
enable_unidentified_enchants_compat = true
Vanilla curses are usually just annoying.
This mod turns them into an actual gameplay mechanic.