**Critter Colonies**
Critter Colonies enhances MineColonies by replacing its humanoid NPC and raider models with fully animated GeckoLib-powered creatures, giving colonies a more immersive, stylized, and cohesive visual identity.
Instead of vanilla-style biped models, MineColonies entities are visually reimagined as unique “critters” while keeping all gameplay, AI, and mechanics completely unchanged.
Work in Progress:This mod is purely visual — it does not alter balance, behavior, or progression.
This mod is actively being developed, about 1/3 of the way complete. Not all professions or raider types have been replaced yet.
However, everything currently implemented is complete, stable, and fully polished — no placeholder models, broken textures, or unfinished animations.
Current Features
-Pirates fully replacedMineColonies pirate raiders now use custom GeckoLib creature models and animations. -Citizens fully replaced
All standard MineColonies citizens are rendered with new custom models instead of vanilla humanoids. -Partial profession support
Several citizen professions already have unique visuals or model variants, with more in progress. -Smooth GeckoLib animations
Idle, walking, and movement animations powered by GeckoLib 4.x. -Gameplay-safe & save-safe
Visual-only changes — no AI, balance, or behavior modifications.
Coming Soon
-All remaining citizen professions
Complete visual coverage for every MineColonies profession. -Citizen texture variants
Visual variety for citizens (outfits, colors, or thematic variants). -Additional raiders
Barbarians, amazons, norsemen, drowned pirates, and other MineColonies raider types. -More MineColonies entities
Expanded coverage beyond citizens and raiders as development continues. -Unique Critter sounds/voices
In spirit of the Critter Colonies -Animation polish & refinement
Improved transitions, profession-specific animations, and visual tweaks.

