1.0.0
Curse Maven Snippet
What's new
v1.0.0
Initial release!
Features
-
Automatable Vault block — a custom Vault, visually and functionally faithful to vanilla (transparency, floating loot preview, particles, sounds, player-proximity activation), but designed for automation:
- Unlockable via Deployer (holding a Trial Key / Ominous Trial Key), exactly like a player would.
- Compatible with Mechanical Arm, using a dedicated "Deposit item to Vault" action — a clean alternative to the Deployer.
- Loot is stored in an internal item inventory instead of being ejected into the world, extractable directly with a Funnel or hopper.
- No per-player reward tracking — the Vault can be reused indefinitely by your automation, gated only by its cooldown.
-
Automatic world generation replacement — vanilla Vaults inside Trial Chambers are automatically detected and replaced with the automatable version, including in already-generated chunks of existing worlds.
- Toggle for enabling/disabling replacement entirely.
- Separate toggle for Ominous Vaults.
-
Minable Trial Spawner — Trial Spawners keep their vanilla "drops nothing" behavior, but are no longer near-unbreakable, letting you clear out a Trial Chamber once you're done farming it.
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