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Create: Vault Extraction

Brings the Trial Chamber Vaults into the age of automation.
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1.0.0

File namecreate_vault_extraction-1.0.0.jar
Uploaded
Aug 12, 2026
Downloads
15
Size
242.6 KB
Mod Loaders
NeoForge
File ID
8635328
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-vault-extraction-1650113:8635328"

Learn more about Curse Maven

What's new

v1.0.0

Initial release!

Features

  • Automatable Vault block — a custom Vault, visually and functionally faithful to vanilla (transparency, floating loot preview, particles, sounds, player-proximity activation), but designed for automation:

    • Unlockable via Deployer (holding a Trial Key / Ominous Trial Key), exactly like a player would.
    • Compatible with Mechanical Arm, using a dedicated "Deposit item to Vault" action — a clean alternative to the Deployer.
    • Loot is stored in an internal item inventory instead of being ejected into the world, extractable directly with a Funnel or hopper.
    • No per-player reward tracking — the Vault can be reused indefinitely by your automation, gated only by its cooldown.
  • Automatic world generation replacement — vanilla Vaults inside Trial Chambers are automatically detected and replaced with the automatable version, including in already-generated chunks of existing worlds.

    • Toggle for enabling/disabling replacement entirely.
    • Separate toggle for Ominous Vaults.
  • Minable Trial Spawner — Trial Spawners keep their vanilla "drops nothing" behavior, but are no longer near-unbreakable, letting you clear out a Trial Chamber once you're done farming it.

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