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Create: Vault Extraction

Brings the Trial Chamber Vaults into the age of automation.
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1.2.0

File namecreate_vault_extraction-1.2.0.jar
Uploaded
Aug 14, 2026
Downloads
37
Size
279.8 KB
Mod Loaders
NeoForge
File ID
8647446
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-vault-extraction-1650113:8647446"

Learn more about Curse Maven

What's new

v1.2.0

Added

  • Ponder support — two new in-game Ponder scenes explaining how to automate Trial Chamber Vaults:

    • "Automating Trial Chamber Vaults with a Mechanical Arm" — covers assigning the Vault and Depot as Mechanical Arm targets.
    • "Automating Trial Chamber Vaults with a Deployer" — covers unlocking the Vault via a Deployer holding a key, with a Chute extracting the loot.
    • Both scenes are accessible from the Vault and from the Key Base item.
    • The Vault is now also listed under the Mechanical Arm's "Targets" Ponder tag, alongside other valid Arm targets like the Depot and Funnel.
  • Downgrade tool — a way to safely convert automated Vaults back to vanilla Vaults before removing the mod, so existing worlds don't break:

    • A new /create_vault_extraction downgrade command (operator-only), with a confirmation step before it runs.
    • A matching button in the Cloth Config screen, with its own confirmation prompt — grayed out until a world is loaded.
    • Converts every automated Vault in currently loaded chunks back to minecraft:vault, preserving its ominous/facing state. This is irreversible, and any unretrieved loot inside is lost — the command and button both warn about this beforehand.

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