PowerGrid-0.6.2-fly.26.2-beta.2+fabric-mc26.2.jar
Curse Maven Snippet
What's new
- Updated to Power Grid 0.6.2: Triode, Pentode and Thyratron tubes, back-to-back circuit boards, per-biome solar settings, and a configurable motor minimum load
- Existing Electron Tubes become Triodes
- The Electro-Zapper, Electro-Baton, Portable Drill and Portable Saw can be enchanted
- The Portable Battery takes Capacity in an enchanting table
- Magnetizing and Boosting show in REI/JEI
- Carry On can no longer pick up generator, transformer and battery parts or wires
- A circuit board with a thyratron no longer kicks the player
- Casings, plating, stairs and slabs, solar panels and batteries connect their textures again
- The Circuit Designer titles are visible. With REI, you can click the properties panel
- Hoppers, funnels, chutes and arms can move punch cards in and out of the Punch Card Reader
- Vias join the via directly behind them, also between boards turned a quarter turn
- Pentodes with a biased grid simulate correctly
- The Portable Battery no longer wears out
- The Blazing Acid Bucket is in the creative tab
- Incomplete items are hidden in REI
- Oxidized and waxed lightning rods work on bearing contraptions
- The drill and saw have their first-person pose
- New tube ponders have text
- Saw only fells trees it is cutting
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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