Clockwork v0.5.7 [Forge 1.20.1] - MELTING POINT
Curse Maven Snippet
What's new
0.5.7
Holy bug fixes batman
IMPORTANT
Kelvin is no longer included in the Clockwork Jar. You must download it separately. It is still approving on Modrinth (and has been for 3 weeks), for now get it from Curseforge: https://www.curseforge.com/minecraft/mc-mods/kelvin-vs
Rest of the changelog:
Updated Kelvin:
- New, very performant default solver (JacobiSeidel)
- Prettier gas particles
- Replaced the wall heat system with node heatCapacity
- Added a consistent way to get flow rate for an edge
- More usable by other mods with the new Connectable system
- More usable by other mods with it being published as its own mod instead of included in the clockwork jar
- Fixed a few bugs (thanks G_Mungus)
- Added JEI compat for viewing gas reactions and gas properties
Additions:
- Added a CC: Tweaked peripheral to the gas valve
- Added a clockwork ponder group
- Added JEI compat for gas crafting and gas-producing blocks
- Added lazy linking to flap bearings (e.g. click the side of a bearing with a linked controller to copy its frequency). Has compat for tweaked controllers.
- Added the ability to change the tilt of the blade controller while moving by powering the side of the brass propeller bearing with redstone
- Added the gimbal bearing (like a cross between a physics bearing and a copter bearing)
- Added the sterling engine
- Added polish translations (by SuperKotz)
- Added bind, attach, and weld mode to the Wanderwand
- Added new shiny visuals to the Wanderwand and Gravitrons
- Added custom recipes for everything that activate when TFG is present, to better fit into its progression
- Added a config to enable propellers generating torque (off by default)
Changes:
- Changed the gas engine to use flowrate
- Changed the delivery cannon to maintain its previous angle instead of resetting after firing
- Changed the model for the creative gas generator, gas back tank, and the redstone duct
- Added VMod compatibility for all the bearings
- Rewrote all the propeller math, making sails and blade controllers more balanced (and hopefully better to use)
- Reworked phys bearing
- Made phys bearing count as glued to other blocks, making nesting phys bearings easier
- Allowed the universal shaft to be waterlogged
- Added more gas related blocks to the wrenchable tag
- Added new visuals to the physics assembler
- Reworked the smart duct completely
- Rewrote how the balloons calculate buoyancy, making them much more fun to use
- Made wanderglass have backface culling and connected textures
Bugfixes:
- Fixed aeronaut goggles not rendering on armor stands or other players
- Fixed balloon casing not being able to be placed on shafts
- Fixed balloon casing not showing up in the inventory on fabric
- Fixed balloon casing not dropping an item when broken
- Fixed blade controller not updating its blade angle properly
- Fixed composters not generating bog
- Fixed delivery cannon silently failing when the destination chute was full
- Fixed delivery chute missing translation strings
- Fixed gas crafter JEI compat
- Fixed gas crafting not consuming energy or gas on forge
- Fixed gas crafting not outputting fluid
- Fixed gas heater not working on boilers
- Fixed gyroscope and reaction wheel rendering an extra shaft
- Fixed reaction wheel applying torque in the wrong direction
- Fixed spinoff bearings not copying/pasting in VMod schematics properly
- Fixed phys bearings not copying/pasting in VMod schematics properly
- Fixed spinoff bearings not serialising, causing a jolt on world reload
- Fixed phys bearings not serialising, causing a jolt on world reload
- Fixed the item model of the wanderlite matrix
- Fixed balloons sometimes not being detected
- Fixed universal shaft not dropping compressible shaft item when broken
- Fixed universal shafts sometimes having reversed rotation
- Fixed universal shafts looking glitched out when one end is unloaded
- Fixed universal shafts not pasting linked in create schematics
- Fixed Z-Fighting on the physics bearing model
- Fixed Creative Gravitron ring spinning at different speeds depending on FPS
- Fixed gas tanks having all sorts of bugs
- Fixed gas valve and pump not working with connections
- Fixed oneway connection visual not matching
- Fixed physics bearing not taking into account the mass of connected ships
- Fixed extendon tweaking out
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

