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Create Big Cannons

Artillery engineering comes to Create
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Create Big Cannons v5.11.4 for Fabric 1.20.1, Create v6.0.7+

File namecreatebigcannons-5.11.4-mc.1.20.1-fabric.jar
Uploader
rbasamoyairbasamoyai
Uploaded
May 30, 2026
Downloads
9.8K
Size
6.1 MB
Mod Loaders
FabricQuilt
File ID
8169540
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:create-big-cannons-646668:8169540"

Quilt

modImplementation "curse.maven:create-big-cannons-646668:8169540"

Learn more about Curse Maven

What's new

Changelog

Create Big Cannons 5.11.4, with more fixes and more support, particularly for Sable and Create Aeronautics!

NOTE: This update changes data storage for big cannon munition blocks and autocannon ammo container blocks on 1.21.1. Existing blocks will be broken!

Added:

  • Added emissive support for tracer autocannon and big cannon projectiles
    • Must be enabled in Create Big Cannons client config
  • [Sable] Added cannon recoil on Sable physics objects, courtesy of wph1234
  • [Sable] Cannon projectiles now apply some force when impacting Sable physics objects, courtesy of wph1234
  • [Sable] Added integration for impact and inertia fuzes (and delayed variants) to trigger on impacting the ground as a sublevel

Changed:

  • Changed block light of rendered projectiles
  • Changed directionality of screw breech rotation to be consistent across all directions (clockwise closes, counterclockwise opens) courtesy of PilotsMask
  • Changed default big cannon and drop mortar recoil scale from 4 to 1
  • Separated block and entity explosion power configuration for all shells
    • Default "explosion_power" configuration is still available and sets both to the same value
  • Reduced flak autocannon shell block explosion power from 2 to 1 to reduce overpenetration
    • Increased flak autocannon shell entity explosion power from 2 to 2.5
  • Increased high explosive shell entity explosion power from 8 to 12
  • Increased shrapnel shell entity explosion power from 2 to 3
  • Increased fluid shell entity explosion power from 2 to 3
  • Increased armor piercing shell entity explosion power from 5 to 7
  • Increased default autocannon rounds capacity of autocannon ammo container to 64 from 16
  • Increased default machine gun rounds capacity of autocannon ammo container to 128 from 64
  • Changed creative autocannon ammo container to no longer be fillable with hoppers and chutes
  • [1.21.1] Updated Russian (ru_ru.json) translation courtesy of sashafiesta
  • [1.21.1] Updated Chinese (Simplified) (zh_cn.json) translation courtesy of wph1234

Fixed:

  • Fixed storage blocks not tagged correctly (cast iron, bronze, steel, nethersteel)
  • Fixed big cartridge and fluid shell data not loading when placed as block and item consumed
  • Fixed inverted look controls on vertical cannon mount
  • Fixed being able to interact with the world while on a cannon mount
  • Fixed Create contraption attachment of Fixed Cannon Mount**
  • Fixed Create contraption attachment of Cannon Drill and Cannon Builder
  • Fixed cannon shots not hitting entities if they are destroyed from hitting a block
  • Fixed flak, shrapnel, and grapeshot burst overpenetration
  • Fixed schematic requirements for big cartridges and big cannon projectiles
  • Fixed projectile grounding in world, courtesy of Hectoris919
  • Fixed mechanical piston pushing
  • Fixed placement of ammunition in autocannon ammo container screen
  • Fixed crash with CBC: Advanced Technologies
  • Fixed clipboard not correctly copying Fixed Cannon Mount angles
  • Fixed filling autocannon ammo container with hopper and chute
  • Fixed proximity fuze detonation
  • [1.21.1] Fixed incorrect block data saving leading to stack overflow crashes
  • [Aeronautics] Fixed cannon blocks and cannon contraptions not attaching to ship on assembly
  • [Aeronautics] Fixed Cannon Loader, Cannon Drill, and Cannon Builder not attaching to ship on assembly
  • [Sable] Fixed cannon blocks splitting from cannon mount on physics object
  • [Sable] Fixed cannon shots not inheriting physics object velocity
    • Can be enabled or disabled in server config (enabled by default)

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