Create Big Cannons

Artillery engineering comes to Create

File Details

Create Big Cannons v5.11.4 for Forge 1.20.1, Create v6.0.7+

  • R
  • May 30, 2026
  • 3.87 MB
  • 4.9K
  • 1.20.1
  • Forge + 1

File Name

createbigcannons-5.11.4-mc.1.20.1-forge.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:create-big-cannons-646668:8169547")

NeoForge

implementation fg.deobf("curse.maven:create-big-cannons-646668:8169547")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changelog

Create Big Cannons 5.11.4, with more fixes and more support, particularly for Sable and Create Aeronautics!

NOTE: This update changes data storage for big cannon munition blocks and autocannon ammo container blocks on 1.21.1. Existing blocks will be broken!

Added:

  • Added emissive support for tracer autocannon and big cannon projectiles
    • Must be enabled in Create Big Cannons client config
  • [Sable] Added cannon recoil on Sable physics objects, courtesy of wph1234
  • [Sable] Cannon projectiles now apply some force when impacting Sable physics objects, courtesy of wph1234
  • [Sable] Added integration for impact and inertia fuzes (and delayed variants) to trigger on impacting the ground as a sublevel

Changed:

  • Changed block light of rendered projectiles
  • Changed directionality of screw breech rotation to be consistent across all directions (clockwise closes, counterclockwise opens) courtesy of PilotsMask
  • Changed default big cannon and drop mortar recoil scale from 4 to 1
  • Separated block and entity explosion power configuration for all shells
    • Default "explosion_power" configuration is still available and sets both to the same value
  • Reduced flak autocannon shell block explosion power from 2 to 1 to reduce overpenetration
    • Increased flak autocannon shell entity explosion power from 2 to 2.5
  • Increased high explosive shell entity explosion power from 8 to 12
  • Increased shrapnel shell entity explosion power from 2 to 3
  • Increased fluid shell entity explosion power from 2 to 3
  • Increased armor piercing shell entity explosion power from 5 to 7
  • Increased default autocannon rounds capacity of autocannon ammo container to 64 from 16
  • Increased default machine gun rounds capacity of autocannon ammo container to 128 from 64
  • Changed creative autocannon ammo container to no longer be fillable with hoppers and chutes
  • [1.21.1] Updated Russian (ru_ru.json) translation courtesy of sashafiesta
  • [1.21.1] Updated Chinese (Simplified) (zh_cn.json) translation courtesy of wph1234

Fixed:

  • Fixed storage blocks not tagged correctly (cast iron, bronze, steel, nethersteel)
  • Fixed big cartridge and fluid shell data not loading when placed as block and item consumed
  • Fixed inverted look controls on vertical cannon mount
  • Fixed being able to interact with the world while on a cannon mount
  • Fixed Create contraption attachment of Fixed Cannon Mount**
  • Fixed Create contraption attachment of Cannon Drill and Cannon Builder
  • Fixed cannon shots not hitting entities if they are destroyed from hitting a block
  • Fixed flak, shrapnel, and grapeshot burst overpenetration
  • Fixed schematic requirements for big cartridges and big cannon projectiles
  • Fixed projectile grounding in world, courtesy of Hectoris919
  • Fixed mechanical piston pushing
  • Fixed placement of ammunition in autocannon ammo container screen
  • Fixed crash with CBC: Advanced Technologies
  • Fixed clipboard not correctly copying Fixed Cannon Mount angles
  • Fixed filling autocannon ammo container with hopper and chute
  • Fixed proximity fuze detonation
  • [1.21.1] Fixed incorrect block data saving leading to stack overflow crashes
  • [Aeronautics] Fixed cannon blocks and cannon contraptions not attaching to ship on assembly
  • [Aeronautics] Fixed Cannon Loader, Cannon Drill, and Cannon Builder not attaching to ship on assembly
  • [Sable] Fixed cannon blocks splitting from cannon mount on physics object
  • [Sable] Fixed cannon shots not inheriting physics object velocity
    • Can be enabled or disabled in server config (enabled by default)