File Details
Create Big Cannons v5.11.4 for Fabric 1.20.1, Create v6.0.7+
- R
- May 30, 2026
- 6.05 MB
- 201
- 1.20.1
- Fabric + 1
File Name
createbigcannons-5.11.4-mc.1.20.1-fabric.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Changelog
Create Big Cannons 5.11.4, with more fixes and more support, particularly for Sable and Create Aeronautics!
NOTE: This update changes data storage for big cannon munition blocks and autocannon ammo container blocks on 1.21.1. Existing blocks will be broken!
Added:
- Added emissive support for tracer autocannon and big cannon projectiles
- Must be enabled in Create Big Cannons client config
- [Sable] Added cannon recoil on Sable physics objects, courtesy of wph1234
- [Sable] Cannon projectiles now apply some force when impacting Sable physics objects, courtesy of wph1234
- [Sable] Added integration for impact and inertia fuzes (and delayed variants) to trigger on impacting the ground as a sublevel
Changed:
- Changed block light of rendered projectiles
- Changed directionality of screw breech rotation to be consistent across all directions (clockwise closes, counterclockwise opens) courtesy of PilotsMask
- Changed default big cannon and drop mortar recoil scale from 4 to 1
- Separated block and entity explosion power configuration for all shells
- Default "explosion_power" configuration is still available and sets both to the same value
- Reduced flak autocannon shell block explosion power from 2 to 1 to reduce overpenetration
- Increased flak autocannon shell entity explosion power from 2 to 2.5
- Increased high explosive shell entity explosion power from 8 to 12
- Increased shrapnel shell entity explosion power from 2 to 3
- Increased fluid shell entity explosion power from 2 to 3
- Increased armor piercing shell entity explosion power from 5 to 7
- Increased default autocannon rounds capacity of autocannon ammo container to 64 from 16
- Increased default machine gun rounds capacity of autocannon ammo container to 128 from 64
- Changed creative autocannon ammo container to no longer be fillable with hoppers and chutes
- [1.21.1] Updated Russian (ru_ru.json) translation courtesy of sashafiesta
- [1.21.1] Updated Chinese (Simplified) (zh_cn.json) translation courtesy of wph1234
Fixed:
- Fixed storage blocks not tagged correctly (cast iron, bronze, steel, nethersteel)
- Fixed big cartridge and fluid shell data not loading when placed as block and item consumed
- Fixed inverted look controls on vertical cannon mount
- Fixed being able to interact with the world while on a cannon mount
- Fixed Create contraption attachment of Fixed Cannon Mount**
- Fixed Create contraption attachment of Cannon Drill and Cannon Builder
- Fixed cannon shots not hitting entities if they are destroyed from hitting a block
- Fixed flak, shrapnel, and grapeshot burst overpenetration
- Fixed schematic requirements for big cartridges and big cannon projectiles
- Fixed projectile grounding in world, courtesy of Hectoris919
- Fixed mechanical piston pushing
- Fixed placement of ammunition in autocannon ammo container screen
- Fixed crash with CBC: Advanced Technologies
- Fixed clipboard not correctly copying Fixed Cannon Mount angles
- Fixed filling autocannon ammo container with hopper and chute
- Fixed proximity fuze detonation
- [1.21.1] Fixed incorrect block data saving leading to stack overflow crashes
- [Aeronautics] Fixed cannon blocks and cannon contraptions not attaching to ship on assembly
- [Aeronautics] Fixed Cannon Loader, Cannon Drill, and Cannon Builder not attaching to ship on assembly
- [Sable] Fixed cannon blocks splitting from cannon mount on physics object
- [Sable] Fixed cannon shots not inheriting physics object velocity
- Can be enabled or disabled in server config (enabled by default)