Create Big Cannons

Artillery engineering comes to Create

File Details

createbigcannons-1.19.2-beta-0.5.jar

  • B
  • Feb 10, 2023
  • 1.59 MB
  • 14.5K
  • 1.19.2
  • Forge

File Name

createbigcannons-1.19.2-beta-0.5.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:create-big-cannons-646668:4389672")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

"the concept is baffling"

Changelog
Added
- Added cannon carriage, a mobile cannon mount
- Added portable worm and ramrod for manually loading big cannons
- Added autocannons, faster, smaller, lighter, and item-fed
- Added fluid shell that can store fluids; only certain fluids are supported
- Examples: water, lava, Create's potion fluid
- Added mortar stone, flies further, cheap, does some AoE damage
- Added AP shot to more effectively tackle armor
- Added "no failure" option in server config, off by default
- Japanese translation added by Omokage-R
- Update Spanish translation by nS-Kami64
- Update Polish translation by KarolOfGutovo

- Update German translation by Blackbird
Changes
- Mod now compatible with 1.19.2
- Mod updated to work with Create 0.5.0.i and Flywheel 0.6.8 (0.6.8.a should also work)
- Updated cannon plume effect to be more particle efficient; old vanilla-particle based effects can be turned on again via client config
- Overhaul to cannon handling
- Cast iron textures redone at request of Create Deco
- Bronze and steel recipes with missing items not loaded and hidden from JEI
- Proximity fuzes slightly more accurate
- Other mods can now specify fluid effects for the fluid shell on detonation
- Nerfed solid shot with the addition of AP shot
- Datapacked drill recipes
- Reworked projectile physics
- Projectiles now ricochet and bounce under special circumstances
- Better penetration
- NOTE: datapacked hardness will not work on first world load. Please run /reload to make it work
- New partial block damage system used by autocannon rounds
- Shrapnel uses partial block damage system the same as autocannon rounds
Fixes
- Fixed cannon boring not boring last block, again
- Some screw breech fixes, I think
- Molten metals no longer have water fluid tag
- Tooltip fixes
- Fixed cannon boring throwing null pointer exception
- Fixed comparator output from cannon casts not updating
- Fixed cannon boring blocks not aligned to be bored
- Fixed nethersteel and cast iron block breaking