promotional bannermobile promotional banner

Create Aeronautics: Mekanism Compatibility Continued

Continuation of Create Aeronautics: Mekanism Compatibility. Makes Mekanism machines, pipes, teleporters, chunk loaders and reactors work on Create Aeronautics ships.
Back to Files

Create Aeronautics: Mekanism Compatibility Continued 0.1.22 - NEOFORGE 1.21.1

File namecamc-NEOFORGE-0.1.22-1.21.1.jar
Uploader
ThanatorosThanatoros
Uploaded
Oct 13, 2026
Downloads
95
Size
177.3 KB
Mod Loaders
NeoForge
File ID
9156921
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:create-aeronautics-mekanism-compatibility-continued-1742873:9156921"

Learn more about Curse Maven

What's new

I recommend always making backup of your world before updating anything.

Please report issues to my discord https://discord.gg/y366spsSjv

0.1.22

  • This is a continuation of Create Aeronautics: Mekanism Compatibility by 2b2m, which stopped receiving updates. It replaces the original mod and existing worlds keep working, but the two can't be installed together. Remove the original jar when you install it

  • Settings from the original mod's config are not carried over. The config file is now camc-server.toml

  • Requires Sable 2.0.5 or newer. Update the mod on both the server and the client

  • Fixed a client crash (ClassCastException in RenderMechanicalPipe) when different kinds of pipes and cables sit next to each other on a ship (issue #11)

  • Pipes, cables and tubes on a ship no longer show connections to faces they are not connected to

  • Pipe, cable and tube contents on a ship now render and update like on the ground

  • Fixed machine sounds piling up on a ship. A new copy of the sound started every second and none of them stopped, so machines got louder and louder until the game ran out of sound channels

  • Muffling Upgrades now work for machines on a ship

  • Teleporting onto a ship no longer stops you from picking up items or keeping chests open afterwards (issue #9)

  • Ships carrying an active Dimensional Stabilizer or a machine with an Anchor Upgrade now stay loaded, including after a server restart (issue #10)

    • Visit each existing ship with a stabilizer or anchor once after updating so it gets registered
    • New config keepMountedChunkLoadersLoaded
  • Quantum Entangloporters and other machines with an Anchor Upgrade on a ship now load the world chunks under the ship

  • The Meka-Tool Teleportation Unit now lands on the ship when you aim at a ship block

  • Robits now recognise a Chargepad on a ship and teleport home to it

  • The closest teleporter on a frequency is now picked by where the ships really are

  • The Portable Teleporter energy check now works for ships in another dimension

  • Radiation released on a ship is now placed where the ship is in the world

  • Solar Generators, Advanced Solar Generators and Solar Neutron Activators now need open sky both on the ship and above it in the world, stop when the ship is upside down, and use the weather and biome where the ship is

  • Heat handlers, boilers, reactors and evaporation plants now use the biome under the ship for their ambient temperature

  • Electric Pumps and Fluidic Plenishers now work on the world under the ship when no part of the ship is below them

  • Seismic Vibrators on a ship now work the world chunk under it for Seismic Readers

  • Fission reactor meltdowns on a ship now damage the world around the ship and knock entities away from the reactor