Create Aeronautics: Mekanism Compatibility Continued 0.1.22 - NEOFORGE 1.21.1
Curse Maven Snippet
What's new
I recommend always making backup of your world before updating anything.
Please report issues to my discord https://discord.gg/y366spsSjv
0.1.22
This is a continuation of Create Aeronautics: Mekanism Compatibility by 2b2m, which stopped receiving updates. It replaces the original mod and existing worlds keep working, but the two can't be installed together. Remove the original jar when you install it
Settings from the original mod's config are not carried over. The config file is now camc-server.toml
Requires Sable 2.0.5 or newer. Update the mod on both the server and the client
Fixed a client crash (ClassCastException in RenderMechanicalPipe) when different kinds of pipes and cables sit next to each other on a ship (issue #11)
Pipes, cables and tubes on a ship no longer show connections to faces they are not connected to
Pipe, cable and tube contents on a ship now render and update like on the ground
Fixed machine sounds piling up on a ship. A new copy of the sound started every second and none of them stopped, so machines got louder and louder until the game ran out of sound channels
Muffling Upgrades now work for machines on a ship
Teleporting onto a ship no longer stops you from picking up items or keeping chests open afterwards (issue #9)
Ships carrying an active Dimensional Stabilizer or a machine with an Anchor Upgrade now stay loaded, including after a server restart (issue #10)
- Visit each existing ship with a stabilizer or anchor once after updating so it gets registered
- New config keepMountedChunkLoadersLoaded
Quantum Entangloporters and other machines with an Anchor Upgrade on a ship now load the world chunks under the ship
The Meka-Tool Teleportation Unit now lands on the ship when you aim at a ship block
Robits now recognise a Chargepad on a ship and teleport home to it
The closest teleporter on a frequency is now picked by where the ships really are
The Portable Teleporter energy check now works for ships in another dimension
Radiation released on a ship is now placed where the ship is in the world
Solar Generators, Advanced Solar Generators and Solar Neutron Activators now need open sky both on the ship and above it in the world, stop when the ship is upside down, and use the weather and biome where the ship is
Heat handlers, boilers, reactors and evaporation plants now use the biome under the ship for their ambient temperature
Electric Pumps and Fluidic Plenishers now work on the world under the ship when no part of the ship is below them
Seismic Vibrators on a ship now work the world chunk under it for Seismic Readers
Fission reactor meltdowns on a ship now damage the world around the ship and knock entities away from the reactor
This mod has no additional files

